Renamed decodeILBM to decodePBM, removed a TODO
svn-id: r26731
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parent
40f43a687b
commit
d08eeff700
3 changed files with 3 additions and 7 deletions
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@ -437,7 +437,7 @@ void Scene::changeScene(int16 sceneNumber, int actorsEntrance, SceneTransitionTy
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_vm->_interface->setMode(kPanelSceneSubstitute);
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if (file.open(sceneSubstitutes[i].image)) {
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Graphics::decodeILBM(file, bbmBuffer, pal);
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Graphics::decodePBM(file, bbmBuffer, pal);
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colors = pal;
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rect.setWidth(bbmBuffer.w);
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rect.setHeight(bbmBuffer.h);
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@ -304,7 +304,7 @@ void PackBitsReadStream::unpack() {
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}
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void decodeILBM(Common::ReadStream &input, Surface &surface, byte *&colors) {
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void decodePBM(Common::ReadStream &input, Surface &surface, byte *&colors) {
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PBMDecoder decoder(input, surface, colors);
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decoder.decode();
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}
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@ -92,11 +92,7 @@ public:
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void decode();
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};
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/*
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TODO: rename this routine to decodePBM, and update the SAGA code that's
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using it. The routine has already been implemented using the above PBMDecoder.
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*/
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void decodeILBM(Common::ReadStream &input, Surface &surface, byte *&colors);
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void decodePBM(Common::ReadStream &input, Surface &surface, byte *&colors);
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/*
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