SCUMM: Move obsoleteGameIDsTable from detection_tables to a common header

- MetaEngineConnect requires these at compile time.
- In order to avoid including everything from detect_tables, we just move the one thing we need into header, and include that in metaengine.cpp
- Also include it in detection_tables.h to restore orignal functionality.
This commit is contained in:
aryanrawlani28 2020-08-03 22:33:34 +05:30 committed by Eugene Sandulenko
parent fa36701425
commit d10eb35dfe
2 changed files with 67 additions and 44 deletions

View file

@ -33,15 +33,10 @@
#include "scumm/scumm-md5.h"
#include "scumm/obsolete.h"
namespace Scumm {
#pragma mark -
#pragma mark --- Data types & constants ---
#pragma mark -
#define UNK Common::kPlatformUnknown
#pragma mark -
#pragma mark --- Tables ---
#pragma mark -
@ -147,44 +142,6 @@ static const PlainGameDescriptor gameDescriptions[] = {
{ 0, 0 }
};
/**
* Conversion table mapping old obsolete game IDs to the
* corresponding new game ID and platform combination.
*/
static const Engines::ObsoleteGameID obsoleteGameIDsTable[] = {
{"bluesabctimedemo", "bluesabctime", UNK},
{"BluesBirthdayDemo", "BluesBirthday", UNK},
{"comidemo", "comi", UNK},
{"digdemo", "dig", UNK},
{"digdemoMac", "dig", Common::kPlatformMacintosh},
{"dottdemo", "tentacle", UNK},
{"fate", "atlantis", UNK},
{"ftMac", "ft", Common::kPlatformMacintosh},
{"ftpcdemo", "ft", UNK},
{"ftdemo", "ft", Common::kPlatformMacintosh},
{"game", "monkey", UNK},
{"indy3ega", "indy3", UNK},
{"indy3towns", "indy3", Common::kPlatformFMTowns},
{"indy4", "atlantis", Common::kPlatformFMTowns},
{"indydemo", "atlantis", Common::kPlatformFMTowns},
{"loomcd", "loom", UNK},
{"loomTowns", "loom", Common::kPlatformFMTowns},
{"mi2demo", "monkey2", UNK},
{"monkey1", "monkey", UNK},
{"monkeyEGA", "monkey", UNK},
{"monkeyVGA", "monkey", UNK},
{"playfate", "atlantis", UNK},
{"samnmax-alt", "samnmax", UNK},
{"samnmaxMac", "samnmax", Common::kPlatformMacintosh},
{"samdemo", "samnmax", UNK},
{"samdemoMac", "samnmax", Common::kPlatformMacintosh},
{"snmdemo", "samnmax", UNK},
{"snmidemo", "samnmax", UNK},
{"tentacleMac", "tentacle", Common::kPlatformMacintosh},
{"zakTowns", "zak", Common::kPlatformFMTowns},
{NULL, NULL, UNK}
};
// The following table contains information about variants of our various
// games. We index into it with help of md5table (from scumm-md5.h), to find
// the correct GameSettings for a given game variant.

66
engines/scumm/obsolete.h Normal file
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@ -0,0 +1,66 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
namespace Scumm {
#define UNK Common::kPlatformUnknown
/**
* Conversion table mapping old obsolete game IDs to the
* corresponding new game ID and platform combination.
*/
static const Engines::ObsoleteGameID obsoleteGameIDsTable[] = {
{"bluesabctimedemo", "bluesabctime", UNK},
{"BluesBirthdayDemo", "BluesBirthday", UNK},
{"comidemo", "comi", UNK},
{"digdemo", "dig", UNK},
{"digdemoMac", "dig", Common::kPlatformMacintosh},
{"dottdemo", "tentacle", UNK},
{"fate", "atlantis", UNK},
{"ftMac", "ft", Common::kPlatformMacintosh},
{"ftpcdemo", "ft", UNK},
{"ftdemo", "ft", Common::kPlatformMacintosh},
{"game", "monkey", UNK},
{"indy3ega", "indy3", UNK},
{"indy3towns", "indy3", Common::kPlatformFMTowns},
{"indy4", "atlantis", Common::kPlatformFMTowns},
{"indydemo", "atlantis", Common::kPlatformFMTowns},
{"loomcd", "loom", UNK},
{"loomTowns", "loom", Common::kPlatformFMTowns},
{"mi2demo", "monkey2", UNK},
{"monkey1", "monkey", UNK},
{"monkeyEGA", "monkey", UNK},
{"monkeyVGA", "monkey", UNK},
{"playfate", "atlantis", UNK},
{"samnmax-alt", "samnmax", UNK},
{"samnmaxMac", "samnmax", Common::kPlatformMacintosh},
{"samdemo", "samnmax", UNK},
{"samdemoMac", "samnmax", Common::kPlatformMacintosh},
{"snmdemo", "samnmax", UNK},
{"snmidemo", "samnmax", UNK},
{"tentacleMac", "tentacle", Common::kPlatformMacintosh},
{"zakTowns", "zak", Common::kPlatformFMTowns},
{NULL, NULL, UNK}
};
} // End of namespace Scumm