GUI: U32: Code cleanup

- Remove extra parantheses leftover from temp code
- SaveLoadDialog - do not encode when setting labels
- Remove mapping variable from ThemeEngine::loadScalableFont (and use default 0)
- Remove incorrect u32 constructor wrapper from confman.set in eventrecorder.cpp
This commit is contained in:
aryanrawlani28 2020-07-01 23:31:48 +05:30 committed by Eugene Sandulenko
parent 185fb72783
commit d12c6c4338
20 changed files with 290 additions and 291 deletions

View file

@ -70,9 +70,9 @@ MainMenuDialog::MainMenuDialog(Engine *engine)
GUI::StaticTextWidget *version = new GUI::StaticTextWidget(this, "GlobalMenu.Version", Common::U32String(gScummVMVersionDate));
version->setAlign(Graphics::kTextAlignCenter);
new GUI::ButtonWidget(this, "GlobalMenu.Resume", (_("~R~esume")), Common::U32String(""), kPlayCmd, 'P');
new GUI::ButtonWidget(this, "GlobalMenu.Resume", _("~R~esume"), Common::U32String(""), kPlayCmd, 'P');
_loadButton = new GUI::ButtonWidget(this, "GlobalMenu.Load", (_("~L~oad")), Common::U32String(""), kLoadCmd);
_loadButton = new GUI::ButtonWidget(this, "GlobalMenu.Load", _("~L~oad"), Common::U32String(""), kLoadCmd);
_loadButton->setVisible(_engine->hasFeature(Engine::kSupportsLoadingDuringRuntime));
_loadButton->setEnabled(_engine->hasFeature(Engine::kSupportsLoadingDuringRuntime));
@ -80,27 +80,27 @@ MainMenuDialog::MainMenuDialog(Engine *engine)
_saveButton->setVisible(_engine->hasFeature(Engine::kSupportsSavingDuringRuntime));
_saveButton->setEnabled(_engine->hasFeature(Engine::kSupportsSavingDuringRuntime));
new GUI::ButtonWidget(this, "GlobalMenu.Options", (_("~O~ptions")), Common::U32String(""), kOptionsCmd);
new GUI::ButtonWidget(this, "GlobalMenu.Options", _("~O~ptions"), Common::U32String(""), kOptionsCmd);
// The help button is disabled by default.
// To enable "Help", an engine needs to use a subclass of MainMenuDialog
// (at least for now, we might change how this works in the future).
_helpButton = new GUI::ButtonWidget(this, "GlobalMenu.Help", (_("~H~elp")), Common::U32String(""), kHelpCmd);
_helpButton = new GUI::ButtonWidget(this, "GlobalMenu.Help", _("~H~elp"), Common::U32String(""), kHelpCmd);
new GUI::ButtonWidget(this, "GlobalMenu.About", (_("~A~bout")), Common::U32String(""), kAboutCmd);
new GUI::ButtonWidget(this, "GlobalMenu.About", _("~A~bout"), Common::U32String(""), kAboutCmd);
if (g_system->getOverlayWidth() > 320)
_returnToLauncherButton = new GUI::ButtonWidget(this, "GlobalMenu.ReturnToLauncher", (_("~R~eturn to Launcher")), Common::U32String(""), kLauncherCmd);
_returnToLauncherButton = new GUI::ButtonWidget(this, "GlobalMenu.ReturnToLauncher", _("~R~eturn to Launcher"), Common::U32String(""), kLauncherCmd);
else
_returnToLauncherButton = new GUI::ButtonWidget(this, "GlobalMenu.ReturnToLauncher", (_c("~R~eturn to Launcher", "lowres")), Common::U32String(""), kLauncherCmd);
_returnToLauncherButton = new GUI::ButtonWidget(this, "GlobalMenu.ReturnToLauncher", _c("~R~eturn to Launcher", "lowres"), Common::U32String(""), kLauncherCmd);
_returnToLauncherButton->setEnabled(_engine->hasFeature(Engine::kSupportsReturnToLauncher));
if (!g_system->hasFeature(OSystem::kFeatureNoQuit))
new GUI::ButtonWidget(this, "GlobalMenu.Quit", (_("~Q~uit")), Common::U32String(""), kQuitCmd);
new GUI::ButtonWidget(this, "GlobalMenu.Quit", _("~Q~uit"), Common::U32String(""), kQuitCmd);
_aboutDialog = new GUI::AboutDialog();
_loadDialog = new GUI::SaveLoadChooser((_("Load game:")), (_("Load")), false);
_saveDialog = new GUI::SaveLoadChooser((_("Save game:")), (_("Save")), true);
_loadDialog = new GUI::SaveLoadChooser(_("Load game:"), _("Load"), false);
_saveDialog = new GUI::SaveLoadChooser(_("Save game:"), _("Save"), true);
}
MainMenuDialog::~MainMenuDialog() {
@ -282,7 +282,7 @@ ConfigDialog::ConfigDialog() :
// The game specific options tab
//
int tabId = tab->addTab((_("Game")), "GlobalConfig_Engine");
int tabId = tab->addTab(_("Game"), "GlobalConfig_Engine");
if (g_engine->hasFeature(Engine::kSupportsChangingOptionsDuringRuntime)) {
_engineOptions = metaEngine.buildEngineOptionsWidget(tab, "GlobalConfig_Engine.Container", gameDomain);
@ -298,7 +298,7 @@ ConfigDialog::ConfigDialog() :
// The Audio / Subtitles tab
//
tab->addTab((_("Audio")), "GlobalConfig_Audio");
tab->addTab(_("Audio"), "GlobalConfig_Audio");
//
// Sound controllers
@ -323,7 +323,7 @@ ConfigDialog::ConfigDialog() :
Common::KeymapArray keymaps = metaEngine.initKeymaps(gameDomain.c_str());
if (!keymaps.empty()) {
tab->addTab((_("Keymaps")), "GlobalConfig_KeyMapper");
tab->addTab(_("Keymaps"), "GlobalConfig_KeyMapper");
addKeyMapperControls(tab, "GlobalConfig_KeyMapper.", keymaps, gameDomain);
}
@ -332,7 +332,7 @@ ConfigDialog::ConfigDialog() :
//
Common::AchievementsInfo achievementsInfo = metaEngine.getAchievementsInfo(gameDomain);
if (achievementsInfo.descriptions.size() > 0) {
tab->addTab((_("Achievements")), "GlobalConfig_Achievements");
tab->addTab(_("Achievements"), "GlobalConfig_Achievements");
addAchievementsControls(tab, "GlobalConfig_Achievements.", achievementsInfo);
}
@ -343,8 +343,8 @@ ConfigDialog::ConfigDialog() :
// Add the buttons
//
new GUI::ButtonWidget(this, "GlobalConfig.Ok", (_("~O~K")), Common::U32String(""), GUI::kOKCmd);
new GUI::ButtonWidget(this, "GlobalConfig.Cancel", (_("~C~ancel")), Common::U32String(""), GUI::kCloseCmd);
new GUI::ButtonWidget(this, "GlobalConfig.Ok", _("~O~K"), Common::U32String(""), GUI::kOKCmd);
new GUI::ButtonWidget(this, "GlobalConfig.Cancel", _("~C~ancel"), Common::U32String(""), GUI::kCloseCmd);
#ifdef GUI_ENABLE_KEYSDIALOG
new GUI::ButtonWidget(this, "GlobalConfig.Keys", _("~K~eys"), 0, kKeysCmd);
@ -408,7 +408,7 @@ ExtraGuiOptionsWidget::ExtraGuiOptionsWidget(GuiObject *containerBoss, const Com
for (iter = _options.begin(); iter != _options.end(); ++iter, ++i) {
Common::String id = Common::String::format("%d", i);
_checkboxes.push_back(new CheckboxWidget(widgetsBoss(),
_dialogLayout + ".customOption" + id + "Checkbox", (_(iter->label)), _(iter->tooltip)));
_dialogLayout + ".customOption" + id + "Checkbox", _(iter->label), _(iter->tooltip)));
}
}