GUI: U32: Code cleanup

- Remove extra parantheses leftover from temp code
- SaveLoadDialog - do not encode when setting labels
- Remove mapping variable from ThemeEngine::loadScalableFont (and use default 0)
- Remove incorrect u32 constructor wrapper from confman.set in eventrecorder.cpp
This commit is contained in:
aryanrawlani28 2020-07-01 23:31:48 +05:30 committed by Eugene Sandulenko
parent 185fb72783
commit d12c6c4338
20 changed files with 290 additions and 291 deletions

View file

@ -385,16 +385,16 @@ SaveLoadChooserSimple::SaveLoadChooserSimple(const U32String &title, const U32St
_gfxWidget = new GraphicsWidget(this, 0, 0, 10, 10);
_date = new StaticTextWidget(this, 0, 0, 10, 10, (_("No date saved")), Graphics::kTextAlignCenter);
_time = new StaticTextWidget(this, 0, 0, 10, 10, (_("No time saved")), Graphics::kTextAlignCenter);
_playtime = new StaticTextWidget(this, 0, 0, 10, 10, (_("No playtime saved")), Graphics::kTextAlignCenter);
_date = new StaticTextWidget(this, 0, 0, 10, 10, _("No date saved"), Graphics::kTextAlignCenter);
_time = new StaticTextWidget(this, 0, 0, 10, 10, _("No time saved"), Graphics::kTextAlignCenter);
_playtime = new StaticTextWidget(this, 0, 0, 10, 10, _("No playtime saved"), Graphics::kTextAlignCenter);
// Buttons
new ButtonWidget(this, "SaveLoadChooser.Cancel", (_("Cancel")), Common::U32String(""), kCloseCmd);
new ButtonWidget(this, "SaveLoadChooser.Cancel", _("Cancel"), Common::U32String(""), kCloseCmd);
_chooseButton = new ButtonWidget(this, "SaveLoadChooser.Choose", buttonLabel, Common::U32String(""), kChooseCmd);
_chooseButton->setEnabled(false);
_deleteButton = new ButtonWidget(this, "SaveLoadChooser.Delete", (_("Delete")), Common::U32String(""), kDelCmd);
_deleteButton = new ButtonWidget(this, "SaveLoadChooser.Delete", _("Delete"), Common::U32String(""), kDelCmd);
_deleteButton->setEnabled(false);
_delSupport = _metaInfoSupport = _thumbnailSupport = false;
@ -564,9 +564,9 @@ void SaveLoadChooserSimple::updateSelection(bool redraw) {
// We used to support letting the themes specify the fill color with our
// initial theme based GUI. But this support was dropped.
_gfxWidget->setGfx(-1, -1, 0, 0, 0);
_date->setLabel((_("No date saved")));
_time->setLabel((_("No time saved")));
_playtime->setLabel((_("No playtime saved")));
_date->setLabel(_("No date saved"));
_time->setLabel(_("No time saved"));
_playtime->setLabel(_("No playtime saved"));
if (selItem >= 0 && _metaInfoSupport) {
SaveStateDescriptor desc = (_saveList[selItem].getLocked() ? _saveList[selItem] : _metaEngine->querySaveMetaInfos(_target.c_str(), _saveList[selItem].getSaveSlot()));
@ -589,13 +589,13 @@ void SaveLoadChooserSimple::updateSelection(bool redraw) {
}
if (_saveDateSupport) {
const Common::String &saveDate = desc.getSaveDate();
const Common::U32String &saveDate = desc.getSaveDate();
if (!saveDate.empty())
_date->setLabel(_("Date: ").encode() + saveDate);
_date->setLabel(_("Date: ") + saveDate);
const Common::String &saveTime = desc.getSaveTime();
const Common::U32String &saveTime = desc.getSaveTime();
if (!saveTime.empty())
_time->setLabel(_("Time: ").encode() + saveTime);
_time->setLabel(_("Time: ") + saveTime);
}
if (_playTimeSupport) {
@ -764,11 +764,11 @@ SaveLoadChooserGrid::SaveLoadChooserGrid(const Common::U32String &title, bool sa
list->setBackgroundType(ThemeEngine::kWidgetBackgroundNo);
// Buttons
new ButtonWidget(this, "SaveLoadChooser.Delete", (_("Cancel")), Common::U32String(""), kCloseCmd);
_nextButton = new ButtonWidget(this, "SaveLoadChooser.Choose", (_("Next")), Common::U32String(""), kNextCmd);
new ButtonWidget(this, "SaveLoadChooser.Delete", _("Cancel"), Common::U32String(""), kCloseCmd);
_nextButton = new ButtonWidget(this, "SaveLoadChooser.Choose", _("Next"), Common::U32String(""), kNextCmd);
_nextButton->setEnabled(false);
_prevButton = new ButtonWidget(this, "SaveLoadChooser.Cancel", (_("Prev")), Common::U32String(""), kPrevCmd);
_prevButton = new ButtonWidget(this, "SaveLoadChooser.Cancel", _("Prev"), Common::U32String(""), kPrevCmd);
_prevButton->setEnabled(false);
// Page display
@ -975,7 +975,7 @@ void SaveLoadChooserGrid::reflowLayout() {
// In the save mode we will always create a new save button as the first button.
if (_saveMode && curLine == 0 && curColumn == 0) {
_newSaveContainer = new ContainerWidget(this, curX, y, containerWidth, containerHeight);
ButtonWidget *newSave = new ButtonWidget(_newSaveContainer, dstX, dstY, buttonWidth, buttonHeight, (_("New Save")), _("Create a new saved game"), kNewSaveCmd);
ButtonWidget *newSave = new ButtonWidget(_newSaveContainer, dstX, dstY, buttonWidth, buttonHeight, _("New Save"), _("Create a new saved game"), kNewSaveCmd);
// In case no more slots are free, we will disable the new save button
if (_nextFreeSaveSlot == -1) {
newSave->setEnabled(false);
@ -1162,7 +1162,7 @@ SavenameDialog::SavenameDialog()
: Dialog("SavenameDialog") {
_title = new StaticTextWidget(this, "SavenameDialog.DescriptionText", Common::String());
new ButtonWidget(this, "SavenameDialog.Cancel", (_("Cancel")), Common::U32String(""), kCloseCmd);
new ButtonWidget(this, "SavenameDialog.Cancel", _("Cancel"), Common::U32String(""), kCloseCmd);
new ButtonWidget(this, "SavenameDialog.Ok", _("OK"), Common::U32String(""), kOKCmd);
_description = new EditTextWidget(this, "SavenameDialog.Description", Common::String(), Common::U32String(""), 0, kOKCmd);