HDB: Proper prototype for saveGameState()
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3 changed files with 5 additions and 5 deletions
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@ -24,7 +24,7 @@
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namespace HDB {
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Common::Error HDBGame::saveGameState(int slot) {
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Common::Error HDBGame::saveGameState(int slot, const Common::String &desc) {
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// If no map is loaded, don't try to save
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if (!g_hdb->_map->isLoaded())
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@ -128,4 +128,4 @@ void HDBGame::loadGame(Common::InSaveFile *in) {
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_gfx->turnOffFade();
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}
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} // End of Namespace
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} // End of Namespace
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