HDB: Proper prototype for saveGameState()
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6e0e4411a1
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3 changed files with 5 additions and 5 deletions
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@ -256,7 +256,7 @@ bool HDBGame::startMap(const char *name) {
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//
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if (!scumm_strnicmp(name, "map", 3) && scumm_stricmp(name, "map30")) {
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_menu->fillSavegameSlots();
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saveGameState(0); // we ignore the slot parameter in everything else since we just keep saving...
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saveGameState(0, Common::String::format("Autosave %s", name)); // we ignore the slot parameter in everything else since we just keep saving...
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}
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return true;
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}
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@ -878,7 +878,7 @@ Common::Error HDBGame::run() {
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_sound->playSound(SND_VORTEX_SAVE);
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_ai->stopEntity(e);
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_menu->fillSavegameSlots();
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saveGameState(_saveInfo.slot);
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saveGameState(_saveInfo.slot, "FIXME"); // Add here date/level name // TODO
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_saveInfo.active = false;
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}
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@ -157,7 +157,7 @@ public:
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_changeLevel = true;
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}
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Common::Error saveGameState(int slot);
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Common::Error saveGameState(int slot, const Common::String &desc);
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Common::Error loadGameState(int slot);
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void saveGame(Common::OutSaveFile *out);
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void loadGame(Common::InSaveFile *in);
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@ -24,7 +24,7 @@
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namespace HDB {
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Common::Error HDBGame::saveGameState(int slot) {
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Common::Error HDBGame::saveGameState(int slot, const Common::String &desc) {
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// If no map is loaded, don't try to save
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if (!g_hdb->_map->isLoaded())
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