Fix for bug #1091748 (DIG: Starting new games takes a long time); turns out querying the debuglevel from the config-manager very often is too slow
svn-id: r16345
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2eb17ef322
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d138a880bf
6 changed files with 59 additions and 49 deletions
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@ -158,50 +158,6 @@ void CDECL warning(const char *s, ...) {
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#endif
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}
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static void debugHelper(char *buf) {
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#ifndef _WIN32_WCE
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printf("%s\n", buf);
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#endif
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#if defined( USE_WINDBG )
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strcat(buf, "\n");
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#if defined( _WIN32_WCE )
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TCHAR buf_unicode[1024];
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MultiByteToWideChar(CP_ACP, 0, buf, strlen(buf) + 1, buf_unicode, sizeof(buf_unicode));
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OutputDebugString(buf_unicode);
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#else
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OutputDebugString(buf);
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#endif
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#endif
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fflush(stdout);
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}
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void CDECL debug(int level, const char *s, ...) {
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char buf[STRINGBUFLEN];
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va_list va;
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if (level > ConfMan.getInt("debuglevel"))
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return;
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va_start(va, s);
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vsprintf(buf, s, va);
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va_end(va);
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debugHelper(buf);
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}
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void CDECL debug(const char *s, ...) {
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char buf[STRINGBUFLEN];
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va_list va;
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va_start(va, s);
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vsprintf(buf, s, va);
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va_end(va);
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debugHelper(buf);
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}
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void checkHeap() {
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#if defined(_MSC_VER)
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if (_heapchk() != _HEAPOK) {
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