COMMON: Remove unused RandomSource destructor, clarify comments, cleanup
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fc9b8d2a71
commit
d165292234
2 changed files with 7 additions and 10 deletions
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@ -33,15 +33,12 @@ RandomSource::RandomSource(const String &name) {
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uint32 seed = g_system->getMillis();
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setSeed(seed);
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// Register this random source with the event recorder. This might
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// reset the seed, so call it *after* the initial seed has been set.
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// Register this random source with the event recorder. This may end
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// up querying or resetting the current seed, so we must call it
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// *after* the initial seed has been set.
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g_eventRec.registerRandomSource(*this, name);
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}
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RandomSource::~RandomSource() {
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// TODO: Unregister with g_eventRec
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}
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void RandomSource::setSeed(uint32 seed) {
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_randSeed = seed;
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}
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@ -45,11 +45,9 @@ public:
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*/
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RandomSource(const String &name);
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~RandomSource();
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void setSeed(uint32 seed);
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uint32 getSeed() {
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uint32 getSeed() const {
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return _randSeed;
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}
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@ -59,12 +57,14 @@ public:
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* @return a random number in the interval [0, max]
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*/
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uint getRandomNumber(uint max);
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/**
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* Generates a random bit, i.e. either 0 or 1.
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* Identical to getRandomNumber(1), but faster, hopefully.
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* Identical to getRandomNumber(1), but potentially faster.
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* @return a random bit, either 0 or 1
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*/
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uint getRandomBit();
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/**
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* Generates a random unsigned integer in the interval [min, max].
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* @param min the lower bound
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