BACKENDS: Fix using fillScreen in non-paletted screen modes
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4 changed files with 4 additions and 13 deletions
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@ -452,11 +452,6 @@ void OpenGLGraphicsManager::copyRectToScreen(const void *buf, int pitch, int x,
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}
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void OpenGLGraphicsManager::fillScreen(uint32 col) {
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// FIXME: This does not conform to the OSystem specs because fillScreen
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// is always taking CLUT8 color values and use color indexed mode. This is,
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// however, plain odd and probably was a forgotten when we introduced
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// RGB support. Thus, we simply do the "sane" thing here and hope OSystem
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// gets fixed one day.
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_gameScreen->fill(col);
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}
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