MADS: Get rid of SequenceList::setRange, use SequenceList::setAnimRange instead
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3 changed files with 47 additions and 52 deletions
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@ -555,7 +555,7 @@ int SequenceList::addStampCycle(int srcSpriteIdx, bool flipped, int sprite) {
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id = addSpriteCycle(srcSpriteIdx, flipped, 32767, 0, 0, 0);
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if (id >= 0) {
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setRange(id, sprite, sprite);
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setAnimRange(id, sprite, sprite);
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_entries[id]._animType = ANIMTYPE_STAMP;
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}
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return (id);
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@ -566,10 +566,6 @@ int SequenceList::setTimingTrigger(int delay, int code) {
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return -1;
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}
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void SequenceList::setRange(int sequence_id, int first, int last) {
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warning("TODO: SequenceList::setRange");
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}
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int SequenceList::setTrigger(int idx, int trigger_type, int trigger_sprite, int trigger_code) {
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warning("TODO: SequenceList::setTrigger");
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return -1;
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