BUILD: Unify how MODULE_DIRS is computed for backends

This should help avoid situations where MODULE_DIRS is not set to a
complete list of build dirs (which causes troubles with the automatic
header dependency detection logic).

On the long run, we should replace the relevant code by a macro or also
use rules.mk for this (with yet another if/else case add to it).

svn-id: r51467
This commit is contained in:
Max Horn 2010-07-29 13:03:21 +00:00
parent 2692e55208
commit d22ebd358d
15 changed files with 60 additions and 77 deletions

View file

@ -3,11 +3,10 @@ MODULE := backends/platform/android
MODULE_OBJS := \
android.o asset-archive.o video.o
MODULE_DIRS += \
backends/platform/android/
# We don't use the rules.mk here on purpose
OBJS := $(addprefix $(MODULE)/, $(MODULE_OBJS)) $(OBJS)
# We don't use rules.mk but rather manually update OBJS and MODULE_DIRS.
MODULE_OBJS := $(addprefix $(MODULE)/, $(MODULE_OBJS))
OBJS := $(MODULE_OBJS) $(OBJS)
MODULE_DIRS += $(sort $(dir $(MODULE_OBJS)))
JAVA_SRC = \
$(MODULE)/org/inodes/gus/scummvm/ScummVM.java \

View file

@ -3,8 +3,7 @@ MODULE := backends/platform/dc
MODULE_OBJS := dcmain.o time.o display.o audio.o input.o selector.o icon.o \
label.o vmsave.o softkbd.o dcloader.o cache.o dc-fs.o
MODULE_DIRS += \
backends/platform/dc/
# We don't use the rules.mk here on purpose
OBJS := $(addprefix $(MODULE)/, $(MODULE_OBJS)) $(OBJS)
# We don't use rules.mk but rather manually update OBJS and MODULE_DIRS.
MODULE_OBJS := $(addprefix $(MODULE)/, $(MODULE_OBJS))
OBJS := $(MODULE_OBJS) $(OBJS)
MODULE_DIRS += $(sort $(dir $(MODULE_OBJS)))

View file

@ -98,11 +98,10 @@ $(MODULE)/arm9/source/touchkeyboard.o: \
MODULE_DIRS += \
backends/platform/ds/ \
backends/platform/ds/arm7/source/ \
backends/platform/ds/arm7/source/libcartreset/ \
backends/platform/ds/arm9/source/ \
backends/platform/ds/arm9/source/fat/
# We don't use the rules.mk here on purpose
OBJS := $(addprefix $(MODULE)/, $(MODULE_OBJS)) $(OBJS)
# We don't use rules.mk but rather manually update OBJS and MODULE_DIRS.
MODULE_OBJS := $(addprefix $(MODULE)/, $(MODULE_OBJS))
OBJS := $(MODULE_OBJS) $(OBJS)
MODULE_DIRS += $(sort $(dir $(MODULE_OBJS)))

View file

@ -7,8 +7,7 @@ MODULE_OBJS := \
graphics.o \
gp2x.o \
MODULE_DIRS += \
backends/platform/gp2x/
# We don't use the rules.mk here on purpose
OBJS := $(addprefix $(MODULE)/, $(MODULE_OBJS)) $(OBJS)
# We don't use rules.mk but rather manually update OBJS and MODULE_DIRS.
MODULE_OBJS := $(addprefix $(MODULE)/, $(MODULE_OBJS))
OBJS := $(MODULE_OBJS) $(OBJS)
MODULE_DIRS += $(sort $(dir $(MODULE_OBJS)))

View file

@ -6,11 +6,10 @@ MODULE_OBJS := \
gp2xwiz-hw.o \
gp2xwiz-main.o
MODULE_DIRS += \
backends/platform/gp2xwiz/
# We don't use the rules.mk here on purpose
OBJS := $(addprefix $(MODULE)/, $(MODULE_OBJS)) $(OBJS)
# We don't use rules.mk but rather manually update OBJS and MODULE_DIRS.
MODULE_OBJS := $(addprefix $(MODULE)/, $(MODULE_OBJS))
OBJS := $(MODULE_OBJS) $(OBJS)
MODULE_DIRS += $(sort $(dir $(MODULE_OBJS)))
# Hack to ensure the SDL backend is built so we can use OSystem_SDL.
-include $(srcdir)/backends/platform/sdl/module.mk

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@ -10,8 +10,7 @@ MODULE_OBJS := \
iphone_keyboard.o \
blit_arm.o
MODULE_DIRS += \
backends/platform/iphone/
# We don't use the rules.mk here on purpose
OBJS := $(addprefix $(MODULE)/, $(MODULE_OBJS)) $(OBJS)
# We don't use rules.mk but rather manually update OBJS and MODULE_DIRS.
MODULE_OBJS := $(addprefix $(MODULE)/, $(MODULE_OBJS))
OBJS := $(MODULE_OBJS) $(OBJS)
MODULE_DIRS += $(sort $(dir $(MODULE_OBJS)))

View file

@ -7,11 +7,10 @@ MODULE_OBJS := \
linuxmoto-sdl.o \
hardwarekeys.o
MODULE_DIRS += \
backends/platform/linuxmoto/
# We don't use the rules.mk here on purpose
OBJS := $(addprefix $(MODULE)/, $(MODULE_OBJS)) $(OBJS)
# We don't use rules.mk but rather manually update OBJS and MODULE_DIRS.
MODULE_OBJS := $(addprefix $(MODULE)/, $(MODULE_OBJS))
OBJS := $(MODULE_OBJS) $(OBJS)
MODULE_DIRS += $(sort $(dir $(MODULE_OBJS)))
# HACK: The linuxmoto backend is based on the SDL one, so we load that, too.
include $(srcdir)/backends/platform/sdl/module.mk

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@ -3,8 +3,7 @@ MODULE := backends/platform/n64
MODULE_OBJS := \
nintendo64.o
MODULE_DIRS += \
backends/platform/n64/
# We don't use the rules.mk here on purpose
OBJS := $(addprefix $(MODULE)/, $(MODULE_OBJS)) $(OBJS)
# We don't use rules.mk but rather manually update OBJS and MODULE_DIRS.
MODULE_OBJS := $(addprefix $(MODULE)/, $(MODULE_OBJS))
OBJS := $(MODULE_OBJS) $(OBJS)
MODULE_DIRS += $(sort $(dir $(MODULE_OBJS)))

View file

@ -3,8 +3,7 @@ MODULE := backends/platform/null
MODULE_OBJS := \
null.o
MODULE_DIRS += \
backends/platform/null/
# We don't use the rules.mk here on purpose
OBJS := $(addprefix $(MODULE)/, $(MODULE_OBJS)) $(OBJS)
# We don't use rules.mk but rather manually update OBJS and MODULE_DIRS.
MODULE_OBJS := $(addprefix $(MODULE)/, $(MODULE_OBJS))
OBJS := $(MODULE_OBJS) $(OBJS)
MODULE_DIRS += $(sort $(dir $(MODULE_OBJS)))

View file

@ -18,8 +18,7 @@ MODULE_OBJS := \
ps2time.o \
ps2debug.o
MODULE_DIRS += \
backends/platform/ps2/
# We don't use the rules.mk here on purpose
OBJS := $(addprefix $(MODULE)/, $(MODULE_OBJS)) $(OBJS)
# We don't use rules.mk but rather manually update OBJS and MODULE_DIRS.
MODULE_OBJS := $(addprefix $(MODULE)/, $(MODULE_OBJS))
OBJS := $(MODULE_OBJS) $(OBJS)
MODULE_DIRS += $(sort $(dir $(MODULE_OBJS)))

View file

@ -19,8 +19,7 @@ MODULE_OBJS := powerman.o \
mp3.o \
tests.o
MODULE_DIRS += \
backends/platform/psp/
# We don't use the rules.mk here on purpose
OBJS := $(addprefix $(MODULE)/, $(MODULE_OBJS)) $(OBJS)
# We don't use rules.mk but rather manually update OBJS and MODULE_DIRS.
MODULE_OBJS := $(addprefix $(MODULE)/, $(MODULE_OBJS))
OBJS := $(MODULE_OBJS) $(OBJS)
MODULE_DIRS += $(sort $(dir $(MODULE_OBJS)))

View file

@ -5,8 +5,7 @@ MODULE_OBJS := \
main.o \
samsungtv.o
MODULE_DIRS += \
backends/platform/samsungtv/
# We don't use the rules.mk here on purpose
OBJS := $(addprefix $(MODULE)/, $(MODULE_OBJS)) $(OBJS)
# We don't use rules.mk but rather manually update OBJS and MODULE_DIRS.
MODULE_OBJS := $(addprefix $(MODULE)/, $(MODULE_OBJS))
OBJS := $(MODULE_OBJS) $(OBJS)
MODULE_DIRS += $(sort $(dir $(MODULE_OBJS)))

View file

@ -7,8 +7,7 @@ MODULE_OBJS := \
main.o \
sdl.o
MODULE_DIRS += \
backends/platform/sdl/
# We don't use the rules.mk here on purpose
OBJS := $(addprefix $(MODULE)/, $(MODULE_OBJS)) $(OBJS)
# We don't use rules.mk but rather manually update OBJS and MODULE_DIRS.
MODULE_OBJS := $(addprefix $(MODULE)/, $(MODULE_OBJS))
OBJS := $(MODULE_OBJS) $(OBJS)
MODULE_DIRS += $(sort $(dir $(MODULE_OBJS)))

View file

@ -8,8 +8,7 @@ MODULE_OBJS := \
osystem_sfx.o \
osystem_events.o
MODULE_DIRS += \
backends/platform/wii/
# We don't use the rules.mk here on purpose
OBJS := $(addprefix $(MODULE)/, $(MODULE_OBJS)) $(OBJS)
# We don't use rules.mk but rather manually update OBJS and MODULE_DIRS.
MODULE_OBJS := $(addprefix $(MODULE)/, $(MODULE_OBJS))
OBJS := $(MODULE_OBJS) $(OBJS)
MODULE_DIRS += $(sort $(dir $(MODULE_OBJS)))

View file

@ -28,10 +28,7 @@ MODULE_OBJS := \
PocketSCUMM.o \
smartLandScale.o
MODULE_DIRS += \
backends/platform/wince/ \
backends/platform/wince/CEgui/ \
backends/platform/wince/CEkeys/
# We don't use the rules.mk here on purpose
OBJS := $(addprefix $(MODULE)/, $(MODULE_OBJS)) $(OBJS)
# We don't use rules.mk but rather manually update OBJS and MODULE_DIRS.
MODULE_OBJS := $(addprefix $(MODULE)/, $(MODULE_OBJS))
OBJS := $(MODULE_OBJS) $(OBJS)
MODULE_DIRS += $(sort $(dir $(MODULE_OBJS)))