ENGINES: ALL: Finish renaming ME & AME classes
- ME -> MetaEngineStatic (static parts) - MEC -> MetaEngine (dynamic parts)
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166 changed files with 935 additions and 935 deletions
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@ -33,9 +33,9 @@ static const PlainGameDescriptor tonyGames[] = {
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#include "tony/detection_tables.h"
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class TonyMetaEngine : public AdvancedMetaEngine {
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class TonyMetaEngineStatic : public AdvancedMetaEngineStatic {
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public:
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TonyMetaEngine() : AdvancedMetaEngine(Tony::gameDescriptions, sizeof(Tony::TonyGameDescription), tonyGames) {
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TonyMetaEngineStatic() : AdvancedMetaEngineStatic(Tony::gameDescriptions, sizeof(Tony::TonyGameDescription), tonyGames) {
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}
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const char *getEngineId() const override {
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@ -51,4 +51,4 @@ public:
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}
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};
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REGISTER_PLUGIN_STATIC(TONY_DETECTION, PLUGIN_TYPE_METAENGINE, TonyMetaEngine);
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REGISTER_PLUGIN_STATIC(TONY_DETECTION, PLUGIN_TYPE_METAENGINE, TonyMetaEngineStatic);
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