ENGINES: ALL: Finish renaming ME & AME classes

- ME -> MetaEngineStatic (static parts)
- MEC -> MetaEngine (dynamic parts)
This commit is contained in:
aryanrawlani28 2020-10-02 12:25:08 +05:30 committed by Eugene Sandulenko
parent 71a820caff
commit d26bbe521c
166 changed files with 935 additions and 935 deletions

View file

@ -33,9 +33,9 @@ static const PlainGameDescriptor tonyGames[] = {
#include "tony/detection_tables.h"
class TonyMetaEngine : public AdvancedMetaEngine {
class TonyMetaEngineStatic : public AdvancedMetaEngineStatic {
public:
TonyMetaEngine() : AdvancedMetaEngine(Tony::gameDescriptions, sizeof(Tony::TonyGameDescription), tonyGames) {
TonyMetaEngineStatic() : AdvancedMetaEngineStatic(Tony::gameDescriptions, sizeof(Tony::TonyGameDescription), tonyGames) {
}
const char *getEngineId() const override {
@ -51,4 +51,4 @@ public:
}
};
REGISTER_PLUGIN_STATIC(TONY_DETECTION, PLUGIN_TYPE_METAENGINE, TonyMetaEngine);
REGISTER_PLUGIN_STATIC(TONY_DETECTION, PLUGIN_TYPE_METAENGINE, TonyMetaEngineStatic);