OPENGL: Ensure surfaces created by saveScreenshot are the right way up
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ba035ac532
commit
d289fa5f98
5 changed files with 13 additions and 30 deletions
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@ -1323,10 +1323,12 @@ bool OpenGLGraphicsManager::saveScreenshot(const Common::String &filename) const
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#endif
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Graphics::Surface data;
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data.init(width, height, lineSize, &pixels.front(), format);
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data.flipVertical(Common::Rect(width, height));
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#ifdef USE_PNG
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return Image::writePNG(out, data, true);
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return Image::writePNG(out, data);
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#else
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return Image::writeBMP(out, data, true);
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return Image::writeBMP(out, data);
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#endif
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}
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@ -132,7 +132,7 @@ bool BitmapDecoder::loadStream(Common::SeekableReadStream &stream) {
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return true;
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}
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bool writeBMP(Common::WriteStream &out, const Graphics::Surface &input, const bool bottomUp) {
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bool writeBMP(Common::WriteStream &out, const Graphics::Surface &input) {
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#ifdef SCUMM_LITTLE_ENDIAN
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const Graphics::PixelFormat requiredFormat_3byte(3, 8, 8, 8, 0, 16, 8, 0, 0);
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#else
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@ -170,16 +170,9 @@ bool writeBMP(Common::WriteStream &out, const Graphics::Surface &input, const bo
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out.writeUint32LE(0);
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if (bottomUp) {
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for (uint y = 0; y < surface->h; ++y) {
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out.write((const void *)surface->getBasePtr(0, y), dstPitch);
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out.write(&padding, extraDataLength);
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}
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} else {
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for (uint y = surface->h; y-- > 0;) {
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out.write((const void *)surface->getBasePtr(0, y), dstPitch);
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out.write(&padding, extraDataLength);
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}
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for (uint y = surface->h; y-- > 0;) {
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out.write((const void *)surface->getBasePtr(0, y), dstPitch);
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out.write(&padding, extraDataLength);
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}
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// free tmp surface
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@ -69,11 +69,8 @@ private:
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/**
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* Outputs an uncompressed BMP stream of the given input surface.
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*
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* @param bottomUp Flip the vertical axis so pixel data is drawn from the
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* bottom up, instead of from the top down.
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*/
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bool writeBMP(Common::WriteStream &out, const Graphics::Surface &input, const bool bottomUp = false);
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bool writeBMP(Common::WriteStream &out, const Graphics::Surface &input);
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} // End of namespace Image
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@ -255,7 +255,7 @@ bool PNGDecoder::loadStream(Common::SeekableReadStream &stream) {
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#endif
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}
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bool writePNG(Common::WriteStream &out, const Graphics::Surface &input, const bool bottomUp) {
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bool writePNG(Common::WriteStream &out, const Graphics::Surface &input) {
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#ifdef USE_PNG
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#ifdef SCUMM_LITTLE_ENDIAN
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const Graphics::PixelFormat requiredFormat_3byte(3, 8, 8, 8, 0, 0, 8, 16, 0);
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@ -300,14 +300,8 @@ bool writePNG(Common::WriteStream &out, const Graphics::Surface &input, const bo
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Common::Array<const uint8 *> rows;
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rows.reserve(surface->h);
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if (bottomUp) {
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for (uint y = surface->h; y-- > 0;) {
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rows.push_back((const uint8 *)surface->getBasePtr(0, y));
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}
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} else {
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for (uint y = 0; y < surface->h; ++y) {
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rows.push_back((const uint8 *)surface->getBasePtr(0, y));
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}
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for (uint y = 0; y < surface->h; ++y) {
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rows.push_back((const uint8 *)surface->getBasePtr(0, y));
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}
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png_set_rows(pngPtr, infoPtr, const_cast<uint8 **>(&rows.front()));
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@ -78,11 +78,8 @@ private:
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/**
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* Outputs a compressed PNG stream of the given input surface.
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*
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* @param bottomUp Flip the vertical axis so pixel data is drawn from the
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* bottom up, instead of from the top down.
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*/
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bool writePNG(Common::WriteStream &out, const Graphics::Surface &input, const bool bottomUp = false);
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bool writePNG(Common::WriteStream &out, const Graphics::Surface &input);
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} // End of namespace Image
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