Added separate function for playing cutscene lead-in/out sounds, and made sure
that these are stopped whenever the engine is going to do a mass killing of game resources, e.g. when restoring or restarting the game. Should fix bug #1645480. (This was a regression added during the rewrite to support DXA.) svn-id: r25204
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9 changed files with 64 additions and 34 deletions
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@ -2333,7 +2333,7 @@ int32 Logic::fnSmackerLeadOut(int32 *params) {
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int32 Logic::fnStopAllFx(int32 *params) {
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// params: none
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_vm->_sound->clearFxQueue();
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_vm->_sound->clearFxQueue(false);
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return IR_CONT;
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}
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