Revert Fix for bug #738352 (DIG: Cursor image appears in upper left corner) - Fingolfin's commit and revision 1.162. Causes regressions such as Sam and Max bug #877798 (Inventory display glitches).
Max - Sam and Max has the most complex usage of flObjects of most games, so if you want to test for regressions with these kind of changes it's your best bet :) svn-id: r12425
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1 changed files with 4 additions and 3 deletions
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@ -350,9 +350,7 @@ void ScummEngine::drawRoomObject(int i, int arg) {
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do {
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do {
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a = od->parentstate;
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a = od->parentstate;
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if (!od->parent) {
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if (!od->parent) {
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// Ignore FlObjects (they are drawn some other place)
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drawObject(i, arg);
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if (od->fl_object_index == 0)
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drawObject(i, arg);
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break;
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break;
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}
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}
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od = &_objs[od->parent];
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od = &_objs[od->parent];
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@ -404,6 +402,9 @@ void ScummEngine::drawObject(int obj, int arg) {
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if (_BgNeedsRedraw)
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if (_BgNeedsRedraw)
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arg = 0;
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arg = 0;
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if (od.obj_nr == 0)
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return;
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checkRange(_numGlobalObjects - 1, 0, od.obj_nr, "Object %d out of range in drawObject");
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checkRange(_numGlobalObjects - 1, 0, od.obj_nr, "Object %d out of range in drawObject");
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xpos = od.x_pos / 8;
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xpos = od.x_pos / 8;
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