SHERLOCK: Simplify all the castings of char to byte in Talk and Journal

This commit is contained in:
Paul Gilbert 2015-04-30 21:31:18 -10:00
parent 9117083e0a
commit d32eb9a70f
2 changed files with 49 additions and 47 deletions

View file

@ -993,14 +993,16 @@ void Talk::doScript(const Common::String &script) {
_saveSeqNum = 0;
const char *str = script.c_str();
const byte *scriptStart = (const byte *)script.c_str();
const byte *str = scriptStart;
if (_scriptMoreFlag) {
_scriptMoreFlag = 0;
str = script.c_str() + _scriptSaveIndex;
str = scriptStart + _scriptSaveIndex;
}
// Check if the script begins with a Stealh Mode Active command
if ((byte)str[0] == STEALTH_MODE_ACTIVE || _talkStealth) {
if (str[0] == STEALTH_MODE_ACTIVE || _talkStealth) {
_talkStealth = 2;
_speaker |= 128;
} else {
@ -1008,7 +1010,7 @@ void Talk::doScript(const Common::String &script) {
ui.clearWindow();
// Need to switch speakers?
if ((byte)str[0] == SWITCH_SPEAKER) {
if (str[0] == SWITCH_SPEAKER) {
_speaker = str[1] - 1;
str += 2;
pullSequence();
@ -1019,7 +1021,7 @@ void Talk::doScript(const Common::String &script) {
}
// Assign portrait location?
if ((byte)str[0] == ASSIGN_PORTRAIT_LOCATION) {
if (str[0] == ASSIGN_PORTRAIT_LOCATION) {
switch (str[1] & 15) {
case 1:
people._portraitSide = 20;
@ -1041,7 +1043,7 @@ void Talk::doScript(const Common::String &script) {
}
// Remove portrait?
if ((byte)str[0] == REMOVE_PORTRAIT) {
if (str[0] == REMOVE_PORTRAIT) {
_speaker = 255;
} else {
// Nope, so set the first speaker
@ -1053,7 +1055,7 @@ void Talk::doScript(const Common::String &script) {
Common::String tempString;
wait = 0;
byte c = (byte)str[0];
byte c = str[0];
if (!c) {
endStr = true;
} else if (c == '{') {
@ -1066,7 +1068,7 @@ void Talk::doScript(const Common::String &script) {
case SWITCH_SPEAKER:
// Save the current point in the script, since it might be intterupted by
// doing bg anims in the next call, so we need to know where to return to
_scriptCurrentIndex = str - script.c_str();
_scriptCurrentIndex = str - scriptStart;
if (!(_speaker & 128))
people.clearTalking();
@ -1088,13 +1090,13 @@ void Talk::doScript(const Common::String &script) {
// Save the current point in the script, since it might be intterupted by
// doing bg anims in the next call, so we need to know where to return to
++str;
_scriptCurrentIndex = (str + 1) - script.c_str();
scene.startCAnim(((byte)str[0] - 1) & 127, ((byte)str[0] & 128) ? -1 : 1);
_scriptCurrentIndex = (str + 1) - scriptStart;
scene.startCAnim((str[0] - 1) & 127, (str[0] & 128) ? -1 : 1);
if (_talkToAbort)
return;
// Check if next character is changing side or changing portrait
if (charCount && ((byte)str[1] == SWITCH_SPEAKER || (byte)str[1] == ASSIGN_PORTRAIT_LOCATION))
if (charCount && (str[1] == SWITCH_SPEAKER || str[1] == ASSIGN_PORTRAIT_LOCATION))
wait = 1;
break;
@ -1120,14 +1122,14 @@ void Talk::doScript(const Common::String &script) {
case PAUSE:
// Pause
charCount = (byte)*++str;
charCount = *++str;
wait = pauseFlag = true;
break;
case REMOVE_PORTRAIT:
// Save the current point in the script, since it might be intterupted by
// doing bg anims in the next call, so we need to know where to return to
_scriptCurrentIndex = str - script.c_str();
_scriptCurrentIndex = str - scriptStart;
if (_speaker >= 0 && _speaker < 128)
people.clearTalking();
@ -1186,10 +1188,10 @@ void Talk::doScript(const Common::String &script) {
// Save the current point in the script, since it might be intterupted by
// doing bg anims in the next call, so we need to know where to return to
++str;
_scriptCurrentIndex = str - script.c_str();
_scriptCurrentIndex = str - scriptStart;
people.walkToCoords(Common::Point((((byte)str[0] - 1) * 256 + (byte)str[1] - 1) * 100,
(byte)str[2] * 100), str[3] - 1);
people.walkToCoords(Common::Point(((str[0] - 1) * 256 + str[1] - 1) * 100,
str[2] * 100), str[3] - 1);
if (_talkToAbort)
return;
@ -1200,7 +1202,7 @@ void Talk::doScript(const Common::String &script) {
// Save the current point in the script, since it might be intterupted by
// doing bg anims in the next call, so we need to know where to return to
++str;
_scriptCurrentIndex = str - script.c_str();
_scriptCurrentIndex = str - scriptStart;
for (int idx = 0; idx < (str[0] - 1); ++idx) {
scene.doBgAnim();
@ -1216,7 +1218,7 @@ void Talk::doScript(const Common::String &script) {
case BANISH_WINDOW:
// Save the current point in the script, since it might be intterupted by
// doing bg anims in the next call, so we need to know where to return to
_scriptCurrentIndex = str - script.c_str();
_scriptCurrentIndex = str - scriptStart;
if (!(_speaker & 128))
people.clearTalking();
@ -1246,7 +1248,7 @@ void Talk::doScript(const Common::String &script) {
case SET_FLAG: {
++str;
int flag1 = ((byte)str[0] - 1) * 256 + (byte)str[1] - 1 - (str[1] == 1 ? 1 : 0);
int flag1 = (str[0] - 1) * 256 + str[1] - 1 - (str[1] == 1 ? 1 : 0);
int flag = (flag1 & 0x3fff) * (flag1 >= 0x4000 ? -1 : 1);
_vm->setFlags(flag);
++str;
@ -1284,7 +1286,7 @@ void Talk::doScript(const Common::String &script) {
case IF_STATEMENT: {
++str;
int flag = ((byte)str[0] - 1) * 256 + (byte)str[1] - 1 - (str[1] == 1 ? 1 : 0);
int flag = (str[0] - 1) * 256 + str[1] - 1 - (str[1] == 1 ? 1 : 0);
++str;
wait = 0;
@ -1334,14 +1336,14 @@ void Talk::doScript(const Common::String &script) {
// Run a canimation?
if (str[2] > 100) {
people._hSavedFacing = (byte)str[2];
people._hSavedFacing = str[2];
people._hSavedPos = Common::Point(160, 100);
}
}
str += 6;
_scriptMoreFlag = (scene._goToScene == 100) ? 2 : 1;
_scriptSaveIndex = str - script.c_str();
_scriptSaveIndex = str - scriptStart;
endStr = true;
wait = 0;
break;
@ -1369,7 +1371,7 @@ void Talk::doScript(const Common::String &script) {
tempString += str[idx + 1];
// Set comparison state according to if we want to hide or unhide
bool state = ((byte)str[0] >= 128);
bool state = (str[0] >= 128);
str += str[0] & 127;
for (uint idx = 0; idx < scene._bgShapes.size(); ++idx) {
@ -1389,7 +1391,7 @@ void Talk::doScript(const Common::String &script) {
tempString += str[idx];
str += 8;
_scriptCurrentIndex = str - script.c_str();
_scriptCurrentIndex = str - scriptStart;
// Save the current script position and new talk file
if (_scriptStack.size() < 9) {
@ -1418,8 +1420,8 @@ void Talk::doScript(const Common::String &script) {
// Save the current point in the script, since it might be intterupted by
// doing bg anims in the next call, so we need to know where to return to
++str;
_scriptCurrentIndex = str - script.c_str();
events.moveMouse(Common::Point(((byte)str[0] - 1) * 256 + (byte)str[1] - 1, str[2]));
_scriptCurrentIndex = str - scriptStart;
events.moveMouse(Common::Point((str[0] - 1) * 256 + str[1] - 1, str[2]));
if (_talkToAbort)
return;
str += 3;
@ -1446,7 +1448,7 @@ void Talk::doScript(const Common::String &script) {
// Save the current point in the script, since it might be intterupted by
// doing bg anims in the next call, so we need to know where to return to
_scriptCurrentIndex = (str + 1) - script.c_str();
_scriptCurrentIndex = (str + 1) - scriptStart;
people.walkToCoords(anim._goto, anim._gotoDir);
if (_talkToAbort)
@ -1509,10 +1511,10 @@ void Talk::doScript(const Common::String &script) {
width += screen.charWidth(str[idx]);
++idx;
++charCount;
} while (width < 298 && str[idx] && str[idx] != '{' && (byte)str[idx] < 128);
} while (width < 298 && str[idx] && str[idx] != '{' && str[idx] < 128);
if (str[idx] || width >= 298) {
if ((byte)str[idx] < 128 && str[idx] != '{') {
if (str[idx] < 128 && str[idx] != '{') {
--idx;
--charCount;
}
@ -1529,7 +1531,7 @@ void Talk::doScript(const Common::String &script) {
}
// Print the line
Common::String lineStr(str, str + idx);
Common::String lineStr((const char *)str, (const char *)str + idx);
// If the speaker indicates a description file, print it in yellow
if (_speaker != -1) {
@ -1552,20 +1554,20 @@ void Talk::doScript(const Common::String &script) {
str += idx;
// If line wrap occurred, then move to after the separating space between the words
if ((byte)str[0] < 128 && str[0] != '{')
if (str[0] < 128 && str[0] != '{')
++str;
yp += 9;
++line;
// Certain different conditions require a wait
if ((line == 4 && (byte)str[0] != SFX_COMMAND && (byte)str[0] != PAUSE && _speaker != -1) ||
(line == 5 && (byte)str[0] != PAUSE && _speaker != -1) ||
if ((line == 4 && str[0] != SFX_COMMAND && str[0] != PAUSE && _speaker != -1) ||
(line == 5 && str[0] != PAUSE && _speaker != -1) ||
endStr) {
wait = 1;
}
switch ((byte)str[0]) {
switch (str[0]) {
case SWITCH_SPEAKER:
case ASSIGN_PORTRAIT_LOCATION:
case BANISH_WINDOW:
@ -1582,7 +1584,7 @@ void Talk::doScript(const Common::String &script) {
}
// Open window if it wasn't already open, and text has already been printed
if ((openTalkWindow && wait) || (openTalkWindow && (byte)str[0] >= 128 && (byte)str[0] != CARRIAGE_RETURN)) {
if ((openTalkWindow && wait) || (openTalkWindow && str[0] >= 128 && str[0] != CARRIAGE_RETURN)) {
if (!ui._windowStyle) {
screen.slamRect(Common::Rect(0, CONTROLS_Y, SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT));
} else {
@ -1596,7 +1598,7 @@ void Talk::doScript(const Common::String &script) {
if (wait) {
// Save the current point in the script, since it might be intterupted by
// doing bg anims in the next call, so we need to know where to return to
_scriptCurrentIndex = str - script.c_str();
_scriptCurrentIndex = str - scriptStart;
// Handling pausing
if (!pauseFlag && charCount < 160)
@ -1608,12 +1610,12 @@ void Talk::doScript(const Common::String &script) {
// If a key was pressed to finish the window, see if further voice files should be skipped
if (wait >= 0 && wait < 254) {
if ((byte)str[0] == SFX_COMMAND)
if (str[0] == SFX_COMMAND)
str += 9;
}
// Clear the window unless the wait was due to a PAUSE command
if (!pauseFlag && wait != -1 && (byte)str[0] != SFX_COMMAND) {
if (!pauseFlag && wait != -1 && str[0] != SFX_COMMAND) {
if (!_talkStealth)
ui.clearWindow();
yp = CONTROLS_Y + 12;