SDL: Refactor OpenGLSdlGraphics3dManager to inherit from SdlGraphicsManager
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a409ad722f
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14 changed files with 118 additions and 551 deletions
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@ -45,7 +45,7 @@
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#endif
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OpenGLSdlGraphics3dManager::OpenGLSdlGraphics3dManager(SdlEventSource *eventSource, SdlWindow *window, bool supportsFrameBuffer)
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: SdlGraphics3dManager(eventSource, window),
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: SdlGraphicsManager(eventSource, window),
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#if SDL_VERSION_ATLEAST(2, 0, 0)
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_glContext(nullptr),
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#endif
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@ -283,6 +283,8 @@ void OpenGLSdlGraphics3dManager::createOrUpdateScreen() {
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int obtainedHeight = effectiveHeight;
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#endif
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handleResize(obtainedWidth, obtainedHeight);
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// Compute the rectangle where to draw the game inside the effective screen
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_gameRect = computeGameRect(renderToFrameBuffer, _engineRequestedWidth, _engineRequestedHeight,
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obtainedWidth, obtainedHeight);
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@ -671,6 +673,11 @@ int16 OpenGLSdlGraphics3dManager::getOverlayWidth() const {
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return _overlayScreen->getWidth();
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}
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bool OpenGLSdlGraphics3dManager::showMouse(bool visible) {
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SDL_ShowCursor(visible);
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return true;
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}
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void OpenGLSdlGraphics3dManager::warpMouse(int x, int y) {
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if (!_overlayVisible && _frameBuffer) {
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// Scale from game coordinates to screen coordinates
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