MADS: Split detection features & adapt to new plugins.
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7 changed files with 248 additions and 149 deletions
174
engines/mads/metaengine.cpp
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174
engines/mads/metaengine.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*
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*/
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#include "mads/mads.h"
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#include "base/plugins.h"
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#include "engines/advancedDetector.h"
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#include "common/savefile.h"
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#include "common/str-array.h"
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#include "common/memstream.h"
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#include "common/system.h"
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#include "common/translation.h"
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#include "graphics/surface.h"
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#include "mads/events.h"
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#include "mads/game.h"
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#include "mads/detection.h"
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#define MAX_SAVES 99
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namespace MADS {
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uint32 MADSEngine::getGameID() const {
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return _gameDescription->gameID;
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}
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uint32 MADSEngine::getGameFeatures() const {
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return _gameDescription->features;
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}
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uint32 MADSEngine::getFeatures() const {
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return _gameDescription->desc.flags;
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}
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Common::Language MADSEngine::getLanguage() const {
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return _gameDescription->desc.language;
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}
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Common::Platform MADSEngine::getPlatform() const {
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return _gameDescription->desc.platform;
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}
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} // End of namespace MADS
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class MADSMetaEngineConnect : public AdvancedMetaEngineConnect {
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public:
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const char *getName() const override {
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return "mads";
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}
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bool hasFeature(MetaEngineFeature f) const override;
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bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const override;
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SaveStateList listSaves(const char *target) const override;
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int getMaximumSaveSlot() const override;
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void removeSaveState(const char *target, int slot) const override;
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SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const override;
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};
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bool MADSMetaEngineConnect::hasFeature(MetaEngineFeature f) const {
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return
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(f == kSupportsListSaves) ||
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(f == kSupportsLoadingDuringStartup) ||
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(f == kSupportsDeleteSave) ||
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(f == kSavesSupportMetaInfo) ||
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(f == kSavesSupportThumbnail) ||
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(f == kSimpleSavesNames);
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}
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bool MADS::MADSEngine::hasFeature(EngineFeature f) const {
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return
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(f == kSupportsReturnToLauncher) ||
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(f == kSupportsLoadingDuringRuntime) ||
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(f == kSupportsSavingDuringRuntime);
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}
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bool MADSMetaEngineConnect::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
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const MADS::MADSGameDescription *gd = (const MADS::MADSGameDescription *)desc;
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if (gd) {
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*engine = new MADS::MADSEngine(syst, gd);
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}
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return gd != 0;
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}
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SaveStateList MADSMetaEngineConnect::listSaves(const char *target) const {
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Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
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Common::StringArray filenames;
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Common::String saveDesc;
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Common::String pattern = Common::String::format("%s.0##", target);
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MADS::MADSSavegameHeader header;
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filenames = saveFileMan->listSavefiles(pattern);
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SaveStateList saveList;
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for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
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const char *ext = strrchr(file->c_str(), '.');
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int slot = ext ? atoi(ext + 1) : -1;
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if (slot >= 0 && slot < MAX_SAVES) {
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Common::InSaveFile *in = g_system->getSavefileManager()->openForLoading(*file);
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if (in) {
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if (MADS::Game::readSavegameHeader(in, header))
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saveList.push_back(SaveStateDescriptor(slot, header._saveName));
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delete in;
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}
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}
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}
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// Sort saves based on slot number.
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Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator());
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return saveList;
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}
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int MADSMetaEngineConnect::getMaximumSaveSlot() const {
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return MAX_SAVES;
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}
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void MADSMetaEngineConnect::removeSaveState(const char *target, int slot) const {
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Common::String filename = Common::String::format("%s.%03d", target, slot);
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g_system->getSavefileManager()->removeSavefile(filename);
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}
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SaveStateDescriptor MADSMetaEngineConnect::querySaveMetaInfos(const char *target, int slot) const {
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Common::String filename = Common::String::format("%s.%03d", target, slot);
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Common::InSaveFile *f = g_system->getSavefileManager()->openForLoading(filename);
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if (f) {
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MADS::MADSSavegameHeader header;
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if (!MADS::Game::readSavegameHeader(f, header, false)) {
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delete f;
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return SaveStateDescriptor();
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}
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delete f;
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// Create the return descriptor
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SaveStateDescriptor desc(slot, header._saveName);
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desc.setThumbnail(header._thumbnail);
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desc.setSaveDate(header._year, header._month, header._day);
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desc.setSaveTime(header._hour, header._minute);
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desc.setPlayTime(header._totalFrames * GAME_FRAME_TIME);
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return desc;
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}
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return SaveStateDescriptor();
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}
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#if PLUGIN_ENABLED_DYNAMIC(MADS)
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REGISTER_PLUGIN_DYNAMIC(MADS, PLUGIN_TYPE_ENGINE, MADSMetaEngineConnect);
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#else
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REGISTER_PLUGIN_STATIC(MADS, PLUGIN_TYPE_ENGINE, MADSMetaEngineConnect);
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#endif
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