MADS: Split detection features & adapt to new plugins.

This commit is contained in:
aryanrawlani28 2020-08-06 23:00:28 +05:30 committed by Eugene Sandulenko
parent 70ba16f857
commit d338d4c7d4
7 changed files with 248 additions and 149 deletions

2
configure vendored
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@ -6164,7 +6164,7 @@ declare -a static_detect_engines=("PLUMBERS" "AGI" "SCUMM" "SKY" "DREAMWEB" "DRA
"SWORD1" "SWORD2" "SWORD25" "ADL" "QUEEN" "CGE" "CGE2" "ACCESS" "SWORD1" "SWORD2" "SWORD25" "ADL" "QUEEN" "CGE" "CGE2" "ACCESS"
"ZVISION" "AGOS" "GOB" "COMPOSER" "DM" "DRACI" "DRAGONS" "GNAP" "ZVISION" "AGOS" "GOB" "COMPOSER" "DM" "DRACI" "DRAGONS" "GNAP"
"GRIFFON" "GROOVIE" "HDB" "HOPKINS" "HUGO" "ILLUSIONS" "KINGDOM" "GRIFFON" "GROOVIE" "HDB" "HOPKINS" "HUGO" "ILLUSIONS" "KINGDOM"
"KYRA" "LAB" "LASTEXPRESS" "LILLIPUT" "MACVENTURE" "MADE") "KYRA" "LAB" "LASTEXPRESS" "LILLIPUT" "MACVENTURE" "MADE" "MADS")
detectId="_DETECTION" detectId="_DETECTION"
echo "Creating engines/plugins_table.h" echo "Creating engines/plugins_table.h"

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@ -21,51 +21,14 @@
* *
*/ */
#include "mads/mads.h"
#include "base/plugins.h" #include "base/plugins.h"
#include "common/savefile.h"
#include "common/str-array.h" #include "common/str-array.h"
#include "common/memstream.h"
#include "engines/advancedDetector.h" #include "engines/advancedDetector.h"
#include "common/system.h" #include "common/system.h"
#include "common/translation.h" #include "common/translation.h"
#include "graphics/surface.h"
#include "mads/events.h"
#include "mads/game.h"
#define MAX_SAVES 99 #include "mads/detection_enums.h"
#include "mads/detection.h"
namespace MADS {
struct MADSGameDescription {
ADGameDescription desc;
int gameID;
uint32 features;
};
uint32 MADSEngine::getGameID() const {
return _gameDescription->gameID;
}
uint32 MADSEngine::getGameFeatures() const {
return _gameDescription->features;
}
uint32 MADSEngine::getFeatures() const {
return _gameDescription->desc.flags;
}
Common::Language MADSEngine::getLanguage() const {
return _gameDescription->desc.language;
}
Common::Platform MADSEngine::getPlatform() const {
return _gameDescription->desc.platform;
}
} // End of namespace MADS
static const PlainGameDescriptor MADSGames[] = { static const PlainGameDescriptor MADSGames[] = {
{"dragonsphere", "Dragonsphere"}, {"dragonsphere", "Dragonsphere"},
@ -169,107 +132,6 @@ public:
const char *getOriginalCopyright() const override { const char *getOriginalCopyright() const override {
return "MADS (C) Microprose"; return "MADS (C) Microprose";
} }
bool hasFeature(MetaEngineFeature f) const override;
bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const override;
SaveStateList listSaves(const char *target) const override;
int getMaximumSaveSlot() const override;
void removeSaveState(const char *target, int slot) const override;
SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const override;
}; };
bool MADSMetaEngine::hasFeature(MetaEngineFeature f) const { REGISTER_PLUGIN_STATIC(MADS_DETECTION, PLUGIN_TYPE_METAENGINE, MADSMetaEngine);
return
(f == kSupportsListSaves) ||
(f == kSupportsLoadingDuringStartup) ||
(f == kSupportsDeleteSave) ||
(f == kSavesSupportMetaInfo) ||
(f == kSavesSupportThumbnail) ||
(f == kSimpleSavesNames);
}
bool MADS::MADSEngine::hasFeature(EngineFeature f) const {
return
(f == kSupportsReturnToLauncher) ||
(f == kSupportsLoadingDuringRuntime) ||
(f == kSupportsSavingDuringRuntime);
}
bool MADSMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
const MADS::MADSGameDescription *gd = (const MADS::MADSGameDescription *)desc;
if (gd) {
*engine = new MADS::MADSEngine(syst, gd);
}
return gd != 0;
}
SaveStateList MADSMetaEngine::listSaves(const char *target) const {
Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
Common::StringArray filenames;
Common::String saveDesc;
Common::String pattern = Common::String::format("%s.0##", target);
MADS::MADSSavegameHeader header;
filenames = saveFileMan->listSavefiles(pattern);
SaveStateList saveList;
for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
const char *ext = strrchr(file->c_str(), '.');
int slot = ext ? atoi(ext + 1) : -1;
if (slot >= 0 && slot < MAX_SAVES) {
Common::InSaveFile *in = g_system->getSavefileManager()->openForLoading(*file);
if (in) {
if (MADS::Game::readSavegameHeader(in, header))
saveList.push_back(SaveStateDescriptor(slot, header._saveName));
delete in;
}
}
}
// Sort saves based on slot number.
Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator());
return saveList;
}
int MADSMetaEngine::getMaximumSaveSlot() const {
return MAX_SAVES;
}
void MADSMetaEngine::removeSaveState(const char *target, int slot) const {
Common::String filename = Common::String::format("%s.%03d", target, slot);
g_system->getSavefileManager()->removeSavefile(filename);
}
SaveStateDescriptor MADSMetaEngine::querySaveMetaInfos(const char *target, int slot) const {
Common::String filename = Common::String::format("%s.%03d", target, slot);
Common::InSaveFile *f = g_system->getSavefileManager()->openForLoading(filename);
if (f) {
MADS::MADSSavegameHeader header;
if (!MADS::Game::readSavegameHeader(f, header, false)) {
delete f;
return SaveStateDescriptor();
}
delete f;
// Create the return descriptor
SaveStateDescriptor desc(slot, header._saveName);
desc.setThumbnail(header._thumbnail);
desc.setSaveDate(header._year, header._month, header._day);
desc.setSaveTime(header._hour, header._minute);
desc.setPlayTime(header._totalFrames * GAME_FRAME_TIME);
return desc;
}
return SaveStateDescriptor();
}
#if PLUGIN_ENABLED_DYNAMIC(MADS)
REGISTER_PLUGIN_DYNAMIC(MADS, PLUGIN_TYPE_ENGINE, MADSMetaEngine);
#else
REGISTER_PLUGIN_STATIC(MADS, PLUGIN_TYPE_ENGINE, MADSMetaEngine);
#endif

34
engines/mads/detection.h Normal file
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@ -0,0 +1,34 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*
*/
namespace MADS {
struct MADSGameDescription {
ADGameDescription desc;
int gameID;
uint32 features;
};
} // End of namespace MADS

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@ -0,0 +1,31 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
namespace MADS {
enum {
GType_RexNebular = 0,
GType_Dragonsphere = 1,
GType_Phantom = 2
};
} // End of namespace MADS

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@ -40,6 +40,7 @@
#include "mads/msurface.h" #include "mads/msurface.h"
#include "mads/resources.h" #include "mads/resources.h"
#include "mads/sound.h" #include "mads/sound.h"
#include "mads/detection_enums.h"
/** /**
* This is the namespace of the MADS engine. * This is the namespace of the MADS engine.
@ -61,12 +62,6 @@ enum MADSDebugChannels {
kDebugGraphics = 1 << 2 kDebugGraphics = 1 << 2
}; };
enum {
GType_RexNebular = 0,
GType_Dragonsphere = 1,
GType_Phantom = 2
};
enum ScreenFade { enum ScreenFade {
SCREEN_FADE_SMOOTH = 0, SCREEN_FADE_SMOOTH = 0,
SCREEN_FADE_MEDIUM = 1, SCREEN_FADE_MEDIUM = 1,

174
engines/mads/metaengine.cpp Normal file
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@ -0,0 +1,174 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*
*/
#include "mads/mads.h"
#include "base/plugins.h"
#include "engines/advancedDetector.h"
#include "common/savefile.h"
#include "common/str-array.h"
#include "common/memstream.h"
#include "common/system.h"
#include "common/translation.h"
#include "graphics/surface.h"
#include "mads/events.h"
#include "mads/game.h"
#include "mads/detection.h"
#define MAX_SAVES 99
namespace MADS {
uint32 MADSEngine::getGameID() const {
return _gameDescription->gameID;
}
uint32 MADSEngine::getGameFeatures() const {
return _gameDescription->features;
}
uint32 MADSEngine::getFeatures() const {
return _gameDescription->desc.flags;
}
Common::Language MADSEngine::getLanguage() const {
return _gameDescription->desc.language;
}
Common::Platform MADSEngine::getPlatform() const {
return _gameDescription->desc.platform;
}
} // End of namespace MADS
class MADSMetaEngineConnect : public AdvancedMetaEngineConnect {
public:
const char *getName() const override {
return "mads";
}
bool hasFeature(MetaEngineFeature f) const override;
bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const override;
SaveStateList listSaves(const char *target) const override;
int getMaximumSaveSlot() const override;
void removeSaveState(const char *target, int slot) const override;
SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const override;
};
bool MADSMetaEngineConnect::hasFeature(MetaEngineFeature f) const {
return
(f == kSupportsListSaves) ||
(f == kSupportsLoadingDuringStartup) ||
(f == kSupportsDeleteSave) ||
(f == kSavesSupportMetaInfo) ||
(f == kSavesSupportThumbnail) ||
(f == kSimpleSavesNames);
}
bool MADS::MADSEngine::hasFeature(EngineFeature f) const {
return
(f == kSupportsReturnToLauncher) ||
(f == kSupportsLoadingDuringRuntime) ||
(f == kSupportsSavingDuringRuntime);
}
bool MADSMetaEngineConnect::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
const MADS::MADSGameDescription *gd = (const MADS::MADSGameDescription *)desc;
if (gd) {
*engine = new MADS::MADSEngine(syst, gd);
}
return gd != 0;
}
SaveStateList MADSMetaEngineConnect::listSaves(const char *target) const {
Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
Common::StringArray filenames;
Common::String saveDesc;
Common::String pattern = Common::String::format("%s.0##", target);
MADS::MADSSavegameHeader header;
filenames = saveFileMan->listSavefiles(pattern);
SaveStateList saveList;
for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
const char *ext = strrchr(file->c_str(), '.');
int slot = ext ? atoi(ext + 1) : -1;
if (slot >= 0 && slot < MAX_SAVES) {
Common::InSaveFile *in = g_system->getSavefileManager()->openForLoading(*file);
if (in) {
if (MADS::Game::readSavegameHeader(in, header))
saveList.push_back(SaveStateDescriptor(slot, header._saveName));
delete in;
}
}
}
// Sort saves based on slot number.
Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator());
return saveList;
}
int MADSMetaEngineConnect::getMaximumSaveSlot() const {
return MAX_SAVES;
}
void MADSMetaEngineConnect::removeSaveState(const char *target, int slot) const {
Common::String filename = Common::String::format("%s.%03d", target, slot);
g_system->getSavefileManager()->removeSavefile(filename);
}
SaveStateDescriptor MADSMetaEngineConnect::querySaveMetaInfos(const char *target, int slot) const {
Common::String filename = Common::String::format("%s.%03d", target, slot);
Common::InSaveFile *f = g_system->getSavefileManager()->openForLoading(filename);
if (f) {
MADS::MADSSavegameHeader header;
if (!MADS::Game::readSavegameHeader(f, header, false)) {
delete f;
return SaveStateDescriptor();
}
delete f;
// Create the return descriptor
SaveStateDescriptor desc(slot, header._saveName);
desc.setThumbnail(header._thumbnail);
desc.setSaveDate(header._year, header._month, header._day);
desc.setSaveTime(header._hour, header._minute);
desc.setPlayTime(header._totalFrames * GAME_FRAME_TIME);
return desc;
}
return SaveStateDescriptor();
}
#if PLUGIN_ENABLED_DYNAMIC(MADS)
REGISTER_PLUGIN_DYNAMIC(MADS, PLUGIN_TYPE_ENGINE, MADSMetaEngineConnect);
#else
REGISTER_PLUGIN_STATIC(MADS, PLUGIN_TYPE_ENGINE, MADSMetaEngineConnect);
#endif

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@ -35,7 +35,6 @@ MODULE_OBJS := \
compression.o \ compression.o \
conversations.o \ conversations.o \
debugger.o \ debugger.o \
detection.o \
dialogs.o \ dialogs.o \
events.o \ events.o \
font.o \ font.o \
@ -48,6 +47,7 @@ MODULE_OBJS := \
menu_views.o \ menu_views.o \
messages.o \ messages.o \
msurface.o \ msurface.o \
metaengine.o \
palette.o \ palette.o \
player.o \ player.o \
rails.o \ rails.o \
@ -68,3 +68,6 @@ endif
# Include common rules # Include common rules
include $(srcdir)/rules.mk include $(srcdir)/rules.mk
# Detection objects
DETECT_OBJS += $(MODULE)/detection.o