nukeArrays still nuking wrong arrays.
Add some more differences in later HE versions. Add HE opcodes changes. svn-id: r15145
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8 changed files with 56 additions and 26 deletions
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@ -354,8 +354,8 @@ void ScummEngine::nukeArrays(int script) {
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if (_heversion < 60 || !script)
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return;
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//FIXME Nukes wrong arrays in fbear
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if (_gameId == GID_FBEAR)
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//FIXME Nukes wrong arrays in other
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if (_gameId != GID_PUTTMOON)
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return;
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for (i = 1; i < _numArray; i++) {
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