fixed lense creation bug ( fade in/out now has separate flag)

svn-id: r18340
This commit is contained in:
Andrew Kurushin 2005-06-04 15:02:17 +00:00
parent 2a3227911b
commit d3587c3a1e
6 changed files with 54 additions and 29 deletions

View file

@ -405,8 +405,8 @@ int Events::handleOneShot(EVENT *event) {
_vm->_interface->setStatusText("");
_vm->_interface->drawStatusBar();
break;
case EVENT_RESTORE_MODE:
_vm->_interface->restoreMode();
case EVENT_SET_FADE_MODE:
_vm->_interface->setFadeMode(event->param);
break;
default:
break;

View file

@ -86,7 +86,7 @@ enum EVENT_OPS {
EVENT_DEACTIVATE = 2,
EVENT_SET_STATUS = 3,
EVENT_CLEAR_STATUS = 4,
EVENT_RESTORE_MODE = 5,
EVENT_SET_FADE_MODE = 5,
// ACTOR events
EVENT_MOVE = 1,
// SCRIPT events

View file

@ -178,9 +178,10 @@ Interface::Interface(SagaEngine *vm) : _vm(vm), _initialized(false) {
_saveEdit = _savePanel.getButton(_vm->getDisplayInfo().saveEditIndex);
_savePanel.currentButton = NULL;
_active = false;
_active = true;
_panelMode = _lockedMode = kPanelNull;
_savedMode = -1;
_fadeMode = kNoFade;
_inMainMode = false;
*_statusText = 0;
_statusOnceColor = -1;
@ -258,7 +259,7 @@ void Interface::restoreMode() {
draw();
}
void Interface::setMode(int mode, bool force) {
void Interface::setMode(int mode) {
// TODO: Is this where we should hide/show the mouse cursor?
debug(0, "Interface::setMode %i", mode);
if (mode == kPanelMain) {
@ -271,13 +272,6 @@ void Interface::setMode(int mode, bool force) {
_saveReminderState = 0;
}
// This lets us to prevents actors to pop up during initial
// scene fade in.
if (_savedMode != -1 && !force) {
_savedMode = mode;
debug(0, "Saved mode: %d. my mode is %d", mode, _panelMode);
}
else
_panelMode = mode;
switch(_panelMode) {
@ -527,7 +521,7 @@ void Interface::draw() {
backBuffer = _vm->_gfx->getBackBuffer();
if (_vm->_scene->isInDemo() || _panelMode == kPanelFade)
if (_vm->_scene->isInDemo() || _fadeMode == kFadeOut)
return;
@ -1131,7 +1125,7 @@ void Interface::setOption(PanelButton *panelButton) {
void Interface::update(const Point& mousePoint, int updateFlag) {
if (_vm->_scene->isInDemo() || _panelMode == kPanelFade || !_active) {
if (_vm->_scene->isInDemo() || _fadeMode == kFadeOut || !_active) {
return;
}

View file

@ -67,7 +67,12 @@ enum PanelModes {
kPanelPlacard,
kPanelMap,
// kPanelInventory,
kPanelFade
};
enum FadeModes {
kNoFade = 0,
kFadeIn,
kFadeOut
};
struct InterfacePanel {
@ -142,8 +147,6 @@ struct InterfacePanel {
};
struct Converse {
char *text;
int stringNum;
@ -185,8 +188,15 @@ public:
draw();
}
bool isActive() { return _active; }
void setMode(int mode, bool force = false);
void setMode(int mode);
int getMode(void) const { return _panelMode; }
void setFadeMode(int fadeMode) {
_fadeMode = fadeMode;
draw();
}
int getFadeMode() const {
return _fadeMode;
}
void rememberMode();
void restoreMode();
bool isInMainMode() { return _inMainMode; }
@ -364,6 +374,7 @@ private:
int _saveReminderState;
bool _active;
int _fadeMode;
int _panelMode;
int _savedMode;
int _lockedMode;

View file

@ -115,7 +115,7 @@ int Render::drawScene() {
// Display scene background
_vm->_scene->draw();
if (_vm->_interface->getMode() != kPanelFade) {
if (_vm->_interface->getFadeMode() != kFadeOut) {
if (_vm->_puzzle->isActive()) {
_vm->_puzzle->movePiece(mouse_pt);
_vm->_actor->drawSpeech();

View file

@ -466,8 +466,7 @@ void Scene::loadScene(LoadSceneParams *loadSceneParams) {
if (loadSceneParams->transitionType == kTransitionFade ||
loadSceneParams->transitionType == kTransitionFadeNoInterface) {
_vm->_interface->rememberMode();
_vm->_interface->setMode(kPanelFade, true);
_vm->_interface->setFadeMode(kFadeOut);
// Fade to black out
_vm->_gfx->getCurrentPal(current_pal);
@ -489,6 +488,15 @@ void Scene::loadScene(LoadSceneParams *loadSceneParams) {
q_event = _vm->_events->chain(q_event, &event);
}
// set fade mode
event.type = IMMEDIATE_EVENT;
event.code = INTERFACE_EVENT;
event.op = EVENT_SET_FADE_MODE;
event.param = kNoFade;
event.time = 0;
event.duration = 0;
q_event = _vm->_events->chain(q_event, &event);
// Display scene background, but stay with black palette
event.type = IMMEDIATE_EVENT;
event.code = BG_EVENT;
@ -498,13 +506,6 @@ void Scene::loadScene(LoadSceneParams *loadSceneParams) {
event.duration = 0;
q_event = _vm->_events->chain(q_event, &event);
// Restore interface mode
event.type = IMMEDIATE_EVENT;
event.code = INTERFACE_EVENT;
event.op = EVENT_RESTORE_MODE;
event.time = 0;
event.duration = 0;
q_event = _vm->_events->chain(q_event, &event);
}
// Start the scene pre script, but stay with black palette
@ -525,6 +526,16 @@ void Scene::loadScene(LoadSceneParams *loadSceneParams) {
if (loadSceneParams->transitionType == kTransitionFade ||
loadSceneParams->transitionType == kTransitionFadeNoInterface) {
// set fade mode
event.type = IMMEDIATE_EVENT;
event.code = INTERFACE_EVENT;
event.op = EVENT_SET_FADE_MODE;
event.param = kFadeIn;
event.time = 0;
event.duration = 0;
q_event = _vm->_events->chain(q_event, &event);
// Fade in from black to the scene background palette
event.type = IMMEDIATE_EVENT;
event.code = PAL_EVENT;
@ -534,6 +545,15 @@ void Scene::loadScene(LoadSceneParams *loadSceneParams) {
event.data = _bg.pal;
q_event = _vm->_events->chain(q_event, &event);
// set fade mode
event.type = IMMEDIATE_EVENT;
event.code = INTERFACE_EVENT;
event.op = EVENT_SET_FADE_MODE;
event.param = kNoFade;
event.time = 0;
event.duration = 0;
q_event = _vm->_events->chain(q_event, &event);
}