more Actor class cleanup; renamed unkRoomFunc4 to palManipulate and added an icky, wrong implementation for it - yes this is complete nonsense but I'll try to replace it with the right thing RSN :-)
svn-id: r4404
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31a2efd89c
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9 changed files with 171 additions and 131 deletions
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@ -801,7 +801,7 @@ void Scumm::o5_actorSet()
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a->ignoreBoxes = 1;
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a->forceClip = 0;
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FixRoom:
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if (a->room == _currentRoom)
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if (a->isInCurrentRoom())
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putActor(a, a->x, a->y, a->room);
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break;
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case 21: /* followboxes */
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@ -2047,14 +2047,14 @@ void Scumm::o5_roomOps()
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;
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warning("roomops:14 load-string(%d,\"%s\") not implemented", a, buf);
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break;
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case 15: /* palmanip? */
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case 15: /* palmanip */
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a = getVarOrDirectByte(0x80);
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_opcode = fetchScriptByte();
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b = getVarOrDirectByte(0x80);
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c = getVarOrDirectByte(0x40);
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_opcode = fetchScriptByte();
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d = getVarOrDirectByte(0x80);
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unkRoomFunc4(b, c, a, d, 1);
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palManipulate(b, c, a, d, 1);
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break;
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case 16:
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@ -2566,7 +2566,7 @@ void Scumm::o5_walkActorToActor()
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if (!a)
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return;
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if (a->room != _currentRoom) {
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if (!a->isInCurrentRoom()) {
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getVarOrDirectByte(0x40);
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fetchScriptByte();
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return;
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@ -2583,7 +2583,7 @@ void Scumm::o5_walkActorToActor()
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if (!a2)
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return;
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if (a2->room != _currentRoom) {
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if (!a2->isInCurrentRoom()) {
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fetchScriptByte();
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return;
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}
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