Removed some obsolete TODO comments
svn-id: r14669
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61ad833dbd
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7 changed files with 30 additions and 31 deletions
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@ -246,9 +246,9 @@ void ScummEngine::CHARSET_1() {
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_sound->talkSound(talk_sound_a, talk_sound_b, 2);
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// Set flag that speech variant exist of this msg.
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// TODO: This does not work for the speech system in V7+ games
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// since they encode the voice information differently, and it
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// is being stripped from the string before it ever gets here.
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// This is actually a hack added by ScummVM; the original did
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// subtitle hiding in some other way. I am not sure exactly
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// how, though.
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if (_haveMsg == 0xFF)
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_haveMsg = 0xFE;
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break;
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@ -871,7 +871,6 @@ void ScummEngine::translateText(const byte *text, byte *trans_buff) {
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if (found != NULL) {
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strcpy((char *)trans_buff, _languageBuffer + found->offset);
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// FIXME / TODO: Maybe this should be enabled for Full Throttle, too?
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if ((_gameId == GID_DIG) && !(_features & GF_DEMO)) {
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// Replace any '%___' by the corresponding special codes in the source text
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const byte *src = text;
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