Removed some obsolete TODO comments

svn-id: r14669
This commit is contained in:
Max Horn 2004-08-21 22:33:23 +00:00
parent 61ad833dbd
commit d35ef7c7f1
7 changed files with 30 additions and 31 deletions

View file

@ -246,9 +246,9 @@ void ScummEngine::CHARSET_1() {
_sound->talkSound(talk_sound_a, talk_sound_b, 2);
// Set flag that speech variant exist of this msg.
// TODO: This does not work for the speech system in V7+ games
// since they encode the voice information differently, and it
// is being stripped from the string before it ever gets here.
// This is actually a hack added by ScummVM; the original did
// subtitle hiding in some other way. I am not sure exactly
// how, though.
if (_haveMsg == 0xFF)
_haveMsg = 0xFE;
break;
@ -871,7 +871,6 @@ void ScummEngine::translateText(const byte *text, byte *trans_buff) {
if (found != NULL) {
strcpy((char *)trans_buff, _languageBuffer + found->offset);
// FIXME / TODO: Maybe this should be enabled for Full Throttle, too?
if ((_gameId == GID_DIG) && !(_features & GF_DEMO)) {
// Replace any '%___' by the corresponding special codes in the source text
const byte *src = text;