When a key is pressed, go back to repeat phase 0 again. This is so that we

won't continue a fast repeat with the new key. (Annoying example: It could
be tricky to type upper-case letters because if you didn't type the letter
fast enough "Shift" would begin to repeat, and then whatever letter you
typed would start repeating immediately.)

svn-id: r18423
This commit is contained in:
Torbjörn Andersson 2005-06-21 15:41:35 +00:00
parent ee28783c74
commit d38a41e532
2 changed files with 13 additions and 10 deletions

View file

@ -279,15 +279,15 @@ void Interface::setMode(int mode) {
_panelMode = mode;
switch(_panelMode) {
case(kPanelMain):
switch (_panelMode) {
case kPanelMain:
_mainPanel.currentButton = NULL;
break;
case(kPanelConverse):
case kPanelConverse:
_conversePanel.currentButton = NULL;
converseDisplayText();
break;
case(kPanelOption):
case kPanelOption:
_optionPanel.currentButton = NULL;
_vm->fillSaveList();
calcOptionSaveSlider();
@ -295,13 +295,13 @@ void Interface::setMode(int mode) {
_optionSaveFileTitleNumber = _vm->getDisplayInfo().optionSaveFileVisible - 1;
}
break;
case(kPanelLoad):
case kPanelLoad:
_loadPanel.currentButton = NULL;
break;
case(kPanelQuit):
case kPanelQuit:
_quitPanel.currentButton = NULL;
break;
case(kPanelSave):
case kPanelSave:
_savePanel.currentButton = NULL;
_textInputMaxWidth = _saveEdit->width - 10;
_textInput = true;
@ -314,9 +314,11 @@ void Interface::setMode(int mode) {
draw();
}
bool Interface::processAscii(uint16 ascii) {
bool Interface::processAscii(uint16 ascii, bool synthetic) {
int i;
PanelButton *panelButton;
if (!synthetic)
_textInputRepeatPhase = 0;
if (_statusTextInput) {
processStatusTextInput(ascii);
return true;
@ -450,6 +452,7 @@ void Interface::textInputRepeatCallback(void *refCon) {
void Interface::textInputStartRepeat(uint16 ascii) {
if (!_textInputRepeatPhase) {
_textInputRepeatPhase = 1;
Common::g_timer->removeTimerProc(&textInputRepeatCallback);
Common::g_timer->installTimerProc(&textInputRepeatCallback, KEYBOARD_REPEAT_DELAY1, this);
}
@ -462,7 +465,7 @@ void Interface::textInputRepeat() {
Common::g_timer->removeTimerProc(&textInputRepeatCallback);
Common::g_timer->installTimerProc(&textInputRepeatCallback, KEYBOARD_REPEAT_DELAY2, this);
} else if (_textInputRepeatPhase == 2) {
processAscii(_textInputRepeatChar);
processAscii(_textInputRepeatChar, true);
}
}