SCI: Implemented FR #3101338: "King's Quest 6 Windows Mouse Icons"

Added an option to use the original Windows cursors in the Windows version of KQ6
Also, added an update on how the Mac cursors are handled (perhaps the handling is
the same)

svn-id: r54495
This commit is contained in:
Filippos Karapetis 2010-11-26 12:37:24 +00:00
parent 10476048f8
commit d3b14e1445
4 changed files with 27 additions and 1 deletions

8
README
View file

@ -2004,6 +2004,14 @@ Flight of the Amazon Queen adds the following non-standard keywords:
music_mute bool If true, music is muted
sfx_mute bool If true, sound effects are muted
King's Quest VI Windows adds the following non-standard keywords:
windows_cursors bool If true, the original unscaled black and white
Windows cursors are used instead of the DOS
ones. If false, the DOS cursors are used in the
Windows version, upscaled to match the rest of
the upscaled graphics
Simon the Sorcerer 1 and 2 add the following non-standard keywords:
music_mute bool If true, music is muted

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@ -23,6 +23,7 @@
*
*/
#include "common/config-manager.h"
#include "common/events.h"
#include "common/macresman.h"
#include "common/system.h"
@ -59,6 +60,10 @@ GfxCursor::GfxCursor(ResourceManager *resMan, GfxPalette *palette, GfxScreen *sc
_zoomColor = 0;
_zoomMultiplier = 0;
_cursorSurface = 0;
if (g_sci && g_sci->getGameId() == GID_KQ6 && g_sci->getPlatform() == Common::kPlatformWindows)
_useOriginalKQ6WinCursors = ConfMan.getBool("windows_cursors");
else
_useOriginalKQ6WinCursors = false;
}
GfxCursor::~GfxCursor() {
@ -171,6 +176,10 @@ void GfxCursor::kernelSetView(GuiResourceId viewNum, int loopNum, int celNum, Co
if (_cachedCursors.size() >= MAX_CACHED_CURSORS)
purgeCache();
// Use the original Windows cursors in KQ6, if requested
if (_useOriginalKQ6WinCursors)
viewNum += 2000; // Windows cursors
if (!_cachedCursors.contains(viewNum))
_cachedCursors[viewNum] = new GfxView(_resMan, _screen, _palette, viewNum);
@ -195,7 +204,7 @@ void GfxCursor::kernelSetView(GuiResourceId viewNum, int loopNum, int celNum, Co
}
const byte *rawBitmap = cursorView->getBitmap(loopNum, celNum);
if (_upscaledHires) {
if (_upscaledHires && !_useOriginalKQ6WinCursors) {
// Scale cursor by 2x - note: sierra didn't do this, but it looks much better
width *= 2;
height *= 2;
@ -226,6 +235,7 @@ void GfxCursor::kernelSetMacCursor(GuiResourceId viewNum, int loopNum, int celNu
}
// TODO: What about the 2000 resources? Inventory items? How to handle?
// Update: Perhaps these are handled like the Windows cursors in KQ6?
// TODO: 1000 + celNum won't work for GK1
Resource *resource = _resMan->findResource(ResourceId(kResourceTypeCursor, 1000 + celNum), false);

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@ -112,6 +112,13 @@ private:
CursorCache _cachedCursors;
bool _isVisible;
// KQ6 Windows has different black and white cursors. If this is
// true (set from the sci_originalkq6wincursors ini setting), then
// we use these, and don't scale them by 2x like the rest of the
// graphics, like SSCI did. These look very ugly, which is why
// they aren't enabled by default.
bool _useOriginalKQ6WinCursors;
};
} // End of namespace Sci

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@ -184,6 +184,7 @@ Common::Error SciEngine::run() {
// Assign default values to the config manager, in case settings are missing
ConfMan.registerDefault("sci_originalsaveload", "false");
ConfMan.registerDefault("native_fb01", "false");
ConfMan.registerDefault("windows_cursors", "false"); // Windows cursors for KQ6 Windows
_resMan = new ResourceManager();
assert(_resMan);