BASE: Register debug channels before calling the findGame() in main.cpp
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4505054c33
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1 changed files with 5 additions and 1 deletions
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@ -133,7 +133,10 @@ static const Plugin *detectPlugin() {
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// Query the plugin for the game descriptor
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printf(" Looking for a plugin supporting this target... %s\n", plugin->getName());
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PlainGameDescriptor game = plugin->get<MetaEngineDetection>().findGame(gameId.c_str());
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const MetaEngineDetection &metaEngine = plugin->get<MetaEngineDetection>();
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DebugMan.debugFlagsClear();
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DebugMan.debugFlagsRegister(metaEngine.getDebugChannels());
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PlainGameDescriptor game = metaEngine.findGame(gameId.c_str());
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if (!game.gameId) {
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warning("'%s' is an invalid game ID for the engine '%s'. Use the --list-games option to list supported game IDs", gameId.c_str(), engineId.c_str());
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return 0;
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@ -229,6 +232,7 @@ static Common::Error runGame(const Plugin *plugin, const Plugin *enginePlugin, O
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Common::String caption(ConfMan.get("description"));
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if (caption.empty()) {
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// here, we don't need to set the debug channels because it has been set earlier
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PlainGameDescriptor game = metaEngineDetection.findGame(ConfMan.get("gameid").c_str());
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if (game.description) {
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caption = game.description;
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