SAGA2: Adapt some C syntax to C++

This commit is contained in:
Filippos Karapetis 2021-09-11 12:13:35 +03:00
parent e4ece2a62c
commit d3df1b09a1
129 changed files with 2106 additions and 2110 deletions

View file

@ -78,7 +78,7 @@ inline Rect16 butBox(int n, int i) {
Main message box code
* ===================================================================== */
bool userDialogAvailable(void);
bool userDialogAvailable();
int16 userDialog(const char *title, const char *msg, const char *btnMsg1, const char *btnMsg2, const char *btnMsg3);
// ------------------------------------------------------------------------
@ -163,7 +163,7 @@ ErrorWindow::ErrorWindow(const char *msg, const char *btnMsg1, const char *btnMs
}
int16 ErrorWindow::getResult(void) {
int16 ErrorWindow::getResult() {
open();
draw();
EventLoop(rInfo.running, true);
@ -223,18 +223,18 @@ SimpleWindow::SimpleWindow(const Rect16 &r,
title = stitle;
}
SimpleWindow::~SimpleWindow(void) {
SimpleWindow::~SimpleWindow() {
GameMode::SetStack(prevModeStackPtr, prevModeStackCtr);
}
bool SimpleWindow::isModal(void) {
bool SimpleWindow::isModal() {
return true;
}
void SimpleWindow::update(const Rect16 &) {
}
void SimpleWindow::draw(void) {
void SimpleWindow::draw() {
g_vm->_pointer->hide(g_vm->_mainPort, _extent); // hide mouse pointer
drawClipped(g_vm->_mainPort, Point16(0, 0), _extent);
g_vm->_pointer->show(g_vm->_mainPort, _extent); // show mouse pointer
@ -351,7 +351,7 @@ SimpleButton::SimpleButton(gWindow &win, const Rect16 &box, const char *title_,
window = &win;
}
void SimpleButton::deactivate(void) {
void SimpleButton::deactivate() {
selected = 0;
draw();
gPanel::deactivate();
@ -392,7 +392,7 @@ void SimpleButton::pointerDrag(gPanelMessage &msg) {
}
}
void SimpleButton::draw(void) {
void SimpleButton::draw() {
gDisplayPort &port = window->windowPort;
Rect16 rect = window->getExtent();