TWINE: started to split keymaps for ui, game and cutscenes

This commit is contained in:
Martin Gerhardy 2020-10-23 20:09:33 +02:00 committed by Eugene Sandulenko
parent c59fd6a32e
commit d417478b8c
11 changed files with 432 additions and 249 deletions

View file

@ -198,6 +198,7 @@ void Redraw::updateOverlayTypePosition(int16 X1, int16 Y1, int16 X2, int16 Y2) {
}
}
// TODO: convert to bool and check if this isn't always true...
void Redraw::redrawEngineActions(int32 bgRedraw) { // fullRedraw
int16 tmp_projPosX;
int16 tmp_projPosY;