TWINE: started to split keymaps for ui, game and cutscenes
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11 changed files with 432 additions and 249 deletions
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@ -198,6 +198,7 @@ void Redraw::updateOverlayTypePosition(int16 X1, int16 Y1, int16 X2, int16 Y2) {
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}
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}
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// TODO: convert to bool and check if this isn't always true...
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void Redraw::redrawEngineActions(int32 bgRedraw) { // fullRedraw
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int16 tmp_projPosX;
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int16 tmp_projPosY;
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