use namespace Common a bit more; don't zero the RNG in scumm (else the seed gets reset); remove obsolete 256 color blending code

svn-id: r10592
This commit is contained in:
Max Horn 2003-10-04 11:50:21 +00:00
parent 91da08e1f3
commit d4734bd4f2
14 changed files with 65 additions and 137 deletions

View file

@ -239,7 +239,7 @@ void OSystem_SDL::hotswap_gfx_mode() {
void OSystem_SDL::update_screen() {
assert(_hwscreen != NULL);
StackLock lock(_graphicsMutex, this); // Lock the mutex until this function ends
Common::StackLock lock(_graphicsMutex, this); // Lock the mutex until this function ends
// If the shake position changed, fill the dirty area with blackness
if (_currentShakePos != _newShakePos) {
@ -369,7 +369,7 @@ void OSystem_SDL::update_screen() {
uint32 OSystem_SDL::property(int param, Property *value) {
StackLock lock(_graphicsMutex, this); // Lock the mutex until this function ends
Common::StackLock lock(_graphicsMutex, this); // Lock the mutex until this function ends
if (param == PROP_TOGGLE_FULLSCREEN) {
assert(_hwscreen != 0);
@ -408,7 +408,7 @@ uint32 OSystem_SDL::property(int param, Property *value) {
bool OSystem_SDL::save_screenshot(const char *filename) {
assert(_hwscreen != NULL);
StackLock lock(_graphicsMutex, this); // Lock the mutex until this function ends
Common::StackLock lock(_graphicsMutex, this); // Lock the mutex until this function ends
SDL_SaveBMP(_hwscreen, filename);
return true;
}