Minor style-related changes
svn-id: r47839
This commit is contained in:
parent
887ca3145e
commit
d4949d03d4
9 changed files with 24 additions and 24 deletions
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@ -818,7 +818,7 @@ void Draw::handleWinBorder(int16 id) {
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_vm->_util->setMousePos(_vm->_global->_inter_mouseX, _vm->_global->_inter_mouseY);
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}
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winTrace(_cursorX,_cursorY, _fascinWin[id].width, _fascinWin[id].height);
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winTrace(_cursorX, _cursorY, _fascinWin[id].width, _fascinWin[id].height);
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winTrace(_vm->_global->_inter_mouseX, _vm->_global->_inter_mouseY, _fascinWin[id].width, _fascinWin[id].height);
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_cursorX = _vm->_global->_inter_mouseX;
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_cursorY = _vm->_global->_inter_mouseY;
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@ -558,7 +558,7 @@ uint16 Hotspots::checkMouse(Type type, uint16 &id, uint16 &index) const {
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if (_vm->getGameType() == kGameTypeFascination)
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winId = _vm->_draw->isOverWin(dx, dy);
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warning("checkmouse %d - %d %d",winId, dx, dy);
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warning("checkmouse %d - %d %d", winId, dx, dy);
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if (winId < 0) {
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winId = 0;
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@ -223,7 +223,7 @@ void Inter_Fascination::oFascin_activeWin() {
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}
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void Inter_Fascination::oFascin_openWin() {
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int16 retVal,id;
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int16 retVal, id;
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_vm->_game->_script->evalExpr(&id);
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retVal = _vm->_game->_script->readVarIndex();
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WRITE_VAR((retVal / 4), (int32) _vm->_draw->openWin(id));
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@ -721,7 +721,7 @@ bool Inter_v1::o1_loadCursor(OpFuncParams ¶ms) {
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return false;
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}
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bool Inter_v1::o1_switch (OpFuncParams ¶ms) {
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bool Inter_v1::o1_switch(OpFuncParams ¶ms) {
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uint32 offset;
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checkSwitchTable(offset);
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@ -614,7 +614,7 @@ void MDYPlayer::interpret() {
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}
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do {
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instr = *_playPos;
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debugC(6, kDebugSound,"MDYPlayer::interpret instr 0x%X", instr);
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debugC(6, kDebugSound, "MDYPlayer::interpret instr 0x%X", instr);
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switch (instr) {
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case 0xF8:
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_wait = *(_playPos++);
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@ -627,7 +627,7 @@ void MDYPlayer::interpret() {
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_playPos++;
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ctrlByte1 = *(_playPos++);
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ctrlByte2 = *(_playPos++);
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debugC(6, kDebugSound,"MDYPlayer::interpret ctrlBytes 0x%X 0x%X", ctrlByte1, ctrlByte2);
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debugC(6, kDebugSound, "MDYPlayer::interpret ctrlBytes 0x%X 0x%X", ctrlByte1, ctrlByte2);
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if (ctrlByte1 != 0x7F || ctrlByte2 != 0) {
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_playPos -= 2;
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while (*(_playPos++) != 0xF7)
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