MADS: Beginnings of code for UI inventory item animation
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5 changed files with 71 additions and 14 deletions
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@ -39,7 +39,7 @@ MADSEngine::MADSEngine(OSystem *syst, const MADSGameDescription *gameDesc) :
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// Initialise fields
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_easyMouse = true;
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_invObjectStill = false;
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_invObjectsAnimated = true;
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_textWindowStill = false;
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_screenFade = SCREEN_FADE_SMOOTH;
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_musicFlag = false;
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