The TourneySetup script now runs and finishes cleanly. However, this is not

as exciting as it first sounds, because even before this patch the script
would run in its entirety - it just didn't know when to stop.

I guess the exciting things don't happen until the next script is triggered
(TorneyScene?). I think it will be easier to start fixing the numerous
deficiencies (stack handling, SData, missing script functions, etc.) when
we have something more concrete to work with.

svn-id: r15215
This commit is contained in:
Torbjörn Andersson 2004-09-21 06:35:00 +00:00
parent 2fdfd35834
commit d49f0b90a0
2 changed files with 17 additions and 5 deletions

View file

@ -251,6 +251,8 @@ int Script::SF_faceTowards(R_SCRIPTFUNC_PARAMS) {
// Script function #15
int Script::SF_setFollower(R_SCRIPTFUNC_PARAMS) {
thread->stack->pop();
thread->stack->pop();
return R_SUCCESS;
}
@ -363,6 +365,8 @@ int Script::SF_moveTo(R_SCRIPTFUNC_PARAMS) {
// Script function #34
int Script::SF_swapActors(R_SCRIPTFUNC_PARAMS) {
thread->stack->pop();
thread->stack->pop();
return R_SUCCESS;
}