no SDL cursor

svn-id: r3423
This commit is contained in:
Ludvig Strigeus 2001-10-11 10:15:58 +00:00
parent 67c6b323ff
commit d511c45f4a

View file

@ -17,6 +17,9 @@
*
* Change Log:
* $Log$
* Revision 1.6 2001/10/11 10:15:58 strigeus
* no SDL cursor
*
* Revision 1.5 2001/10/10 11:53:39 strigeus
* smoother mouse + bug fix
*
@ -267,11 +270,11 @@ void drawMouse(Scumm *s, int xdraw, int ydraw, int color, byte *mask, bool visib
bits = mask[3] | (mask[2]<<8) | (mask[1]<<16);
mask += 4;
if ((uint)(ydraw+y)<200) {
for (x=0; x<24; x++,bits>>=1) {
for (x=0; x<24; x++,bits<<=1) {
if ((uint)(xdraw+x)<320) {
bak[x*2] = dst[x*2];
bak[x*2+1] = dst[x*2+1];
if (bits&1) {
if (bits&(1<<23)) {
dst[x*2] = color;
dst[x*2+1] = color;
dst[x*2+640] = color;
@ -309,6 +312,7 @@ void initGraphics(Scumm *s) {
atexit(SDL_Quit);
SDL_WM_SetCaption("ScummVM - Monkey Island 2: LeChuck's revenge","ScummVM - Monkey Island 2: LeChuck's revenge");
SDL_ShowCursor(SDL_DISABLE);
#if !defined(SCALEUP_2x2)
screen = SDL_SetVideoMode(320, 200, 8, SDL_SWSURFACE);
@ -337,3 +341,4 @@ int main(int argc, char* argv[]) {
scumm.scummMain(argc, argv);
return 0;
}