Objectize actionmap.cpp
svn-id: r14399
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7f5f1c1418
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d530fc7696
8 changed files with 79 additions and 107 deletions
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@ -37,7 +37,7 @@
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#include "sprite_mod.h"
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#include "text_mod.h"
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#include "actionmap_mod.h"
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#include "actionmap.h"
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#include "objectmap_mod.h"
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#include "render.h"
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@ -50,7 +50,7 @@ int Render::reg(void) {
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return R_SUCCESS;
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}
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Render::Render(OSystem *system) : _system(system), _initialized(false) {
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Render::Render(SagaEngine *vm, OSystem *system) : _vm(vm), _system(system), _initialized(false) {
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R_GAME_DISPLAYINFO disp_info;
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int tmp_w, tmp_h, tmp_bytepp;
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@ -136,7 +136,7 @@ int Render::drawScene() {
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// Display scene maps, if applicable
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if (getFlags() & RF_OBJECTMAP_TEST) {
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OBJECTMAP_Draw(backbuf_surface, &mouse_pt, GFX_GetWhite(), GFX_GetBlack());
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ACTIONMAP_Draw(backbuf_surface, GFX_MatchColor(R_RGB_RED));
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_vm->_actionMap->draw(backbuf_surface, GFX_MatchColor(R_RGB_RED));
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}
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// Draw queued actors
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