Fix palette regression in HE99+ games, the HE palette number must be set, before setting the costume palette.
svn-id: r41121
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1 changed files with 3 additions and 1 deletions
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@ -1505,6 +1505,9 @@ void Actor::prepareDrawActorCostume(BaseCostumeRenderer *bcr) {
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}
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void ActorHE::prepareDrawActorCostume(BaseCostumeRenderer *bcr) {
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// HE palette number must be set, before setting the costume palette
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bcr->_paletteNum = _hePaletteNum;
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Actor::prepareDrawActorCostume(bcr);
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bcr->_actorX += _heOffsX;
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@ -1517,7 +1520,6 @@ void ActorHE::prepareDrawActorCostume(BaseCostumeRenderer *bcr) {
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}
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bcr->_skipLimbs = (_heSkipLimbs != 0);
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bcr->_paletteNum = _hePaletteNum;
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if (_vm->_game.heversion >= 80 && _heNoTalkAnimation == 0 && _animProgress == 0) {
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if (_vm->getTalkingActor() == _number && !_vm->_string[0].no_talk_anim) {
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