removed some non used code
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ecf71e48dd
commit
d54c39ec12
3 changed files with 10 additions and 119 deletions
106
driver_gl.cpp
106
driver_gl.cpp
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@ -49,7 +49,6 @@ void Driver::setupCamera(float fov, float nclip, float fclip, float roll) {
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// Set perspective transformation
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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//gluPerspective(std::atan(std::tan(fov_ / 2 * (M_PI / 180)) * 0.75) * 2 * (180 / M_PI), 4.0f / 3, nclip_, fclip_);
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float right = nclip * std::tan(fov / 2 * (M_PI / 180));
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glFrustum(-right, right, -right * 0.75, right * 0.75, nclip, fclip);
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@ -99,81 +98,6 @@ void Driver::set3DMode() {
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glEnable(GL_DEPTH_TEST);
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}
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void Driver::drawModelNodeDebug(const Model::Mesh *model) {
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// debug
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// this draw the model node in red
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GLdouble modelView[500];
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GLdouble projection[500];
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GLint viewPort[500];
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glGetDoublev(GL_MODELVIEW_MATRIX, modelView);
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glGetDoublev(GL_PROJECTION_MATRIX, projection);
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glGetIntegerv(GL_VIEWPORT, viewPort);
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glPushMatrix();
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glLoadIdentity();
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glDisable(GL_DEPTH_TEST);
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glPointSize(3.f);
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glColor4f(1.f, 0.f, 0.f, 1.f);
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glDisable(GL_TEXTURE_2D);
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glBegin(GL_POINTS);
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glVertex3f(model->_matrix._pos.x(), model->_matrix._pos.y(), model->_matrix._pos.z());
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glEnd();
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glEnable(GL_DEPTH_TEST);
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glPopMatrix();
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glEnable(GL_TEXTURE_2D);
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}
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void Driver::drawModelPolygonPointsDebug(const Model::Mesh *model) {
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// debug
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// this draw the poly points
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GLdouble modelView[500];
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GLdouble projection[500];
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GLint viewPort[500];
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int i, j;
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glGetDoublev(GL_MODELVIEW_MATRIX, modelView);
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glGetDoublev(GL_PROJECTION_MATRIX, projection);
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glGetIntegerv(GL_VIEWPORT, viewPort);
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glPushMatrix();
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glLoadIdentity();
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glDisable(GL_DEPTH_TEST);
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glPointSize(3.f);
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glColor4f(0.f, 1.f, 0.f, 1.f);
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glDisable(GL_TEXTURE_2D);
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glBegin(GL_POINTS);
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for (i = 0; i < model->_numFaces; i++) {
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Vector3d v;
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Matrix4 tempMatrix = model->_matrix;
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float *pVertices;
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for (j = 0; j < model->_faces[i]._numVertices; j++) {
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pVertices = model->_vertices + 3 * model->_faces[i]._vertices[j];
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v.set(*(pVertices), *(pVertices + 1), *(pVertices + 2));
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// tempMatrix._rot.transform(&v);
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v += tempMatrix._pos;
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glVertex3f(v.x(), v.y(), v.z());
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}
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}
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glEnd();
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glEnable(GL_DEPTH_TEST);
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glPopMatrix();
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glEnable(GL_TEXTURE_2D);
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}
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void Driver::drawModelFace(const Model::Face *face, float *vertices, float *vertNormals, float *textureVerts) {
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glNormal3fv(face->_normal._coords);
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glBegin(GL_POLYGON);
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@ -217,36 +141,6 @@ void Driver::drawHierachyNode(const Model::HierNode *node) {
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node->_sibling->draw();
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}
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void Driver::updateHierachyNode1(const Model::HierNode *node) {
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glMatrixMode(GL_MODELVIEW);
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glPushMatrix();
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glTranslatef(node->_animPos.x() / node->_totalWeight, node->_animPos.y() / node->_totalWeight, node->_animPos.z() / node->_totalWeight);
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glRotatef(node->_animYaw / node->_totalWeight, 0, 0, 1);
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glRotatef(node->_animPitch / node->_totalWeight, 1, 0, 0);
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glRotatef(node->_animRoll / node->_totalWeight, 0, 1, 0);
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}
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void Driver::updateHierachyNode2(const Model::HierNode *node) {
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if (node->_mesh != NULL) {
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glPushMatrix();
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glTranslatef(node->_pivot.x(), node->_pivot.y(), node->_pivot.z());
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node->_mesh->_matrix = node->_pivotMatrix;
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node->_mesh->update();
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glMatrixMode(GL_MODELVIEW);
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glPopMatrix();
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}
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if (node->_child != NULL ) {
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node->_child->setMatrix(node->_matrix);
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node->_child->update();
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glMatrixMode(GL_MODELVIEW);
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}
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glPopMatrix();
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}
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void Driver::createBitmap(Bitmap *bitmap) {
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if (bitmap->_format == 1) {
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bitmap->_hasTransparency = false;
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@ -43,12 +43,7 @@ public:
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void set3DMode();
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void drawHierachyNode(const Model::HierNode *node);
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void drawModelFace(const Model::Face *face, float *vertices, float *vertNormals, float *textureVerts);
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void drawModelNodeDebug(const Model::Mesh *model);
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void drawModelPolygonPointsDebug(const Model::Mesh *model);
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void updateHierachyNode1(const Model::HierNode *node);
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void updateHierachyNode2(const Model::HierNode *node);
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void drawModelFace(const Model::Face *face, float *vertices, float *vertNormals, float *textureVerts);
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void createMaterial(Material *material, const char *data, const CMap *cmap);
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void selectMaterial(const Material *material);
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16
model.cpp
16
model.cpp
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@ -435,8 +435,6 @@ void Model::HierNode::setMatrix(Matrix4 matrix) {
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}
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void Model::HierNode::update() {
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g_driver->updateHierachyNode1(this);
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_localMatrix._pos.set(_animPos.x() / _totalWeight, _animPos.y() / _totalWeight, _animPos.z() / _totalWeight);
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_localMatrix._rot.buildFromPitchYawRoll(_animPitch / _totalWeight, _animYaw / _totalWeight, _animRoll / _totalWeight);
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@ -444,17 +442,21 @@ void Model::HierNode::update() {
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_pivotMatrix = _matrix;
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_pivotMatrix.translate(_pivot.x(), _pivot.y(), _pivot.z() );
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_pivotMatrix.translate(_pivot.x(), _pivot.y(), _pivot.z());
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g_driver->updateHierachyNode2(this);
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if (_mesh != NULL ) {
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_mesh->_matrix = _pivotMatrix;
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}
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if (_child != NULL) {
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_child->setMatrix(_matrix);
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_child->update();
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}
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}
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void Model::Mesh::draw() const {
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for (int i = 0; i < _numFaces; i++)
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_faces[i].draw(_vertices, _vertNormals, _textureVerts);
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// g_driver->drawModelNodeDebug(this);
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// g_driver->drawModelPolygonPointsDebug(this);
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}
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void Model::Face::draw(float *vertices, float *vertNormals, float *textureVerts) const {
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