fixed o5_resourceRoutines for OLD256 games (various subopcodes are still not implemented, though); some cleanup

svn-id: r5699
This commit is contained in:
Max Horn 2002-11-23 13:53:46 +00:00
parent f2eeb91ca8
commit d574313f32
3 changed files with 80 additions and 44 deletions

View file

@ -473,8 +473,8 @@ void Scumm::ensureResourceLoaded(int type, int i)
debug(9, "ensureResourceLoaded(%s,%d)", resTypeFromId(type), i); debug(9, "ensureResourceLoaded(%s,%d)", resTypeFromId(type), i);
if (type == rtRoom && i > 127 && !(_features & GF_AFTER_V7)) { if (type == rtRoom && i > 0x7F && !(_features & GF_AFTER_V7)) {
i = _resourceMapper[i & 127]; i = _resourceMapper[i & 0x7F];
} }
if (i == 0) if (i == 0)
@ -1405,7 +1405,7 @@ void Scumm::expireResources(uint32 size)
if (res.mode[i]) { if (res.mode[i]) {
for (j = res.num[i]; --j >= 0;) { for (j = res.num[i]; --j >= 0;) {
flag = res.flags[i][j]; flag = res.flags[i][j];
if (!(flag & 0x80) && flag >= best_counter && res.address[i][j] && !isResourceInUse(i, j)) { if (!(flag & RF_LOCK) && flag >= best_counter && res.address[i][j] && !isResourceInUse(i, j)) {
best_counter = flag; best_counter = flag;
best_type = i; best_type = i;
best_res = j; best_res = j;
@ -1478,7 +1478,7 @@ void Scumm::resourceStats()
for (i = rtFirst; i <= rtLast; i++) for (i = rtFirst; i <= rtLast; i++)
for (j = res.num[i]; --j >= 0;) { for (j = res.num[i]; --j >= 0;) {
flag = res.flags[i][j]; flag = res.flags[i][j];
if (flag & 0x80 && res.address[i][j]) { if (flag & RF_LOCK && res.address[i][j]) {
lockedSize += ((MemBlkHeader *)res.address[i][j])->size; lockedSize += ((MemBlkHeader *)res.address[i][j])->size;
lockedNum++; lockedNum++;
} }

View file

@ -343,9 +343,10 @@ int Scumm::readVar(uint var)
if (var & 0x2000 && !(_features & GF_NEW_OPCODES)) { if (var & 0x2000 && !(_features & GF_NEW_OPCODES)) {
a = fetchScriptWord(); a = fetchScriptWord();
if (a & 0x2000) if (a & 0x2000)
var = (var + readVar(a & ~0x2000)) & ~0x2000; var += readVar(a & ~0x2000);
else else
var = (var + (a & 0xFFF)) & ~0x2000; var += a & 0xFFF;
var &= ~0x2000;
} }
if (!(var & 0xF000)) if (!(var & 0xF000))

View file

@ -1498,88 +1498,122 @@ void Scumm::o5_quitPauseRestart()
void Scumm::o5_resourceRoutines() void Scumm::o5_resourceRoutines()
{ {
const ResTypes resType[4] = { rtScript, rtSound, rtCostume, rtRoom };
int resid = 0; int resid = 0;
int foo, bar;
_opcode = fetchScriptByte(); _opcode = fetchScriptByte();
if (_opcode != 17) if (_opcode != 17)
resid = getVarOrDirectByte(0x80); resid = getVarOrDirectByte(0x80);
if (_features & GF_OLD256) /*FIXME: find a better way to implement this */
_opcode &= 0x3F;
switch (_opcode & 0x1F) {
case 1: /* load script */
ensureResourceLoaded(rtScript, resid);
break;
case 2: /* load sound */
ensureResourceLoaded(rtSound, resid);
break;
case 3: /* load costume */
ensureResourceLoaded(rtCostume, resid);
break;
case 4: /* load room */
if (_features & GF_OLD256) if (_features & GF_OLD256)
ensureResourceLoaded(rtScript, resid & 0x7F); /*FIXME: missing stuff... */ _opcode &= 0x3F;
else else
_opcode &= 0x1F;
switch (_opcode) {
case 1: // load script
case 2: // load sound
case 3: // load costume
ensureResourceLoaded(resType[_opcode-1], resid);
break;
case 4: // load room
if (_features & GF_OLD256) {
ensureResourceLoaded(rtRoom, resid);
if (resid > 0x7F)
resid = _resourceMapper[resid & 0x7F];
if (_currentRoom != resid) {
res.flags[rtRoom][resid] |= 1;
}
} else
ensureResourceLoaded(rtRoom, resid); ensureResourceLoaded(rtRoom, resid);
break; break;
case 5: /* nuke script */
setResourceCounter(rtScript, resid, 0x7F); case 5: // nuke script
case 6: // nuke sound
case 7: // nuke costume
case 8: // nuke room
if (_features & GF_OLD256)
warning("o5_resourceRoutines %d should not occure in GF_OLD256 games", _opcode);
else
setResourceCounter(resType[_opcode-5], resid, 0x7F);
break; break;
case 6: /* nuke sound */
setResourceCounter(rtSound, resid, 0x7F); case 9: // lock script
break;
case 7: /* nuke costume */
setResourceCounter(rtCostume, resid, 0x7F);
break;
case 8: /* nuke room */
setResourceCounter(rtRoom, resid, 0x7F);
break;
case 9: /* lock script */
if (resid >= _numGlobalScripts) if (resid >= _numGlobalScripts)
break; break;
lock(rtScript, resid); lock(rtScript, resid);
break; break;
case 10: /* lock sound */ case 10: // lock sound
lock(rtSound, resid); lock(rtSound, resid);
break; break;
case 11: /* lock costume */ case 11: // lock costume
lock(rtCostume, resid); lock(rtCostume, resid);
break; break;
case 12: /* lock room */ case 12: // lock room
if (resid > 0x7F) if (resid > 0x7F)
resid = _resourceMapper[resid & 0x7F]; resid = _resourceMapper[resid & 0x7F];
lock(rtRoom, resid); lock(rtRoom, resid);
break; break;
case 13: /* unlock script */
case 13: // unlock script
if (resid >= _numGlobalScripts) if (resid >= _numGlobalScripts)
break; break;
unlock(rtScript, resid); unlock(rtScript, resid);
break; break;
case 14: /* unlock sound */ case 14: // unlock sound
unlock(rtSound, resid); unlock(rtSound, resid);
break; break;
case 15: /* unlock costume */ case 15: // unlock costume
unlock(rtCostume, resid); unlock(rtCostume, resid);
break; break;
case 16: /* unlock room */ case 16: // unlock room
if (resid > 0x7F) if (resid > 0x7F)
resid = _resourceMapper[resid & 0x7F]; resid = _resourceMapper[resid & 0x7F];
unlock(rtRoom, resid); unlock(rtRoom, resid);
break; break;
case 17: /* clear heap */
case 17: // clear heap
heapClear(0); heapClear(0);
unkHeapProc2(0, 0); unkHeapProc2(0, 0);
break; break;
case 18: /* load charset */ case 18: // load charset
loadCharset(resid); loadCharset(resid);
break; break;
case 19: /* nuke charset */ case 19: // nuke charset
nukeCharset(resid); nukeCharset(resid);
break; break;
case 20: /* load fl object */ case 20: // load fl object
loadFlObject(getVarOrDirectWord(0x40), resid); loadFlObject(getVarOrDirectWord(0x40), resid);
break; break;
case 0x1F + 1:
// TODO
warning("o5_resourceRoutines %d not yet handled", _opcode);
break;
case 0x20 + 1:
// TODO
warning("o5_resourceRoutines %d not yet handled", _opcode);
break;
case 0x22 + 1:
// TODO
foo = getVarOrDirectByte(0x40);
warning("o5_resourceRoutines %d not yet handled", _opcode);
break;
case 0x23 + 1:
// TODO
foo = getVarOrDirectByte(0x40);
bar = fetchScriptByte();
warning("o5_resourceRoutines %d not yet handled", _opcode);
break;
case 0x24 + 1:
// TODO
foo = getVarOrDirectByte(0x40);
warning("o5_resourceRoutines %d not yet handled", _opcode);
break;
default: default:
warning("Unknown o5_resourcesroutine: %d", _opcode & 0x1F); warning("Unknown o5_resourceRoutines: %d", _opcode);
break; break;
} }
} }
@ -2513,6 +2547,7 @@ void Scumm::o5_pickupObjectOld()
// FIXME: Zak256 (Zaire): Why does this happen at all? // FIXME: Zak256 (Zaire): Why does this happen at all?
if (obj < 1) { if (obj < 1) {
warning("pickupObjectOld received negative index %d (0x%02x)", obj, obj); warning("pickupObjectOld received negative index %d (0x%02x)", obj, obj);
printf("_currentScript = %d / %d\n", _currentScript, vm.slot[_currentScript].number);
return; return;
} }