OPENGL3D: Make use of the active rect provided by WindowedGraphicsManager
This commit is contained in:
parent
a2f12d5788
commit
d586250d83
4 changed files with 87 additions and 91 deletions
|
@ -424,6 +424,7 @@ void initGraphics3d(int width, int height) {
|
|||
g_system->initSize(width, height);
|
||||
g_system->setFeatureState(OSystem::kFeatureFullscreenMode, ConfMan.getBool("fullscreen")); // TODO: Replace this with initCommonGFX()
|
||||
g_system->setFeatureState(OSystem::kFeatureAspectRatioCorrection, ConfMan.getBool("aspect_ratio")); // TODO: Replace this with initCommonGFX()
|
||||
g_system->setStretchMode(ConfMan.get("stretch_mode").c_str()); // TODO: Replace this with initCommonGFX()
|
||||
g_system->endGFXTransaction();
|
||||
}
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue