XEEN: Further simplification in checkMoveDirection
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b9e8320de7
commit
d5acefa023
1 changed files with 4 additions and 5 deletions
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@ -921,7 +921,11 @@ bool Interface::checkMoveDirection(int key) {
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break;
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}
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// Get next facing tile information, and then reset back to the old direction (if changed)
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map.getCell(7);
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party._mazeDirection = dir;
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int startSurfaceId = map._currentSurfaceId;
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int surfaceId;
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@ -929,8 +933,6 @@ bool Interface::checkMoveDirection(int key) {
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return true;
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if (map._isOutdoors) {
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party._mazeDirection = dir;
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switch (map._currentWall) {
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case 5:
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if (_vm->_files->_ccNum)
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@ -976,12 +978,9 @@ bool Interface::checkMoveDirection(int key) {
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} else {
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surfaceId = map.getCell(2);
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if (surfaceId >= map.mazeData()._difficulties._wallNoPass) {
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party._mazeDirection = dir;
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sound.playFX(46);
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return false;
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} else {
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party._mazeDirection = dir;
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if (startSurfaceId != SURFTYPE_SWAMP || party.checkSkill(SWIMMING) ||
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party._walkOnWaterActive) {
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if (_buttonValue == Common::KEYCODE_UP && _wo[107]) {
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