HE games use different method to clear some arrays resources.

svn-id: r14423
This commit is contained in:
Travis Howell 2004-08-01 13:57:00 +00:00
parent ea694ffd68
commit d60973b05e
6 changed files with 30 additions and 4 deletions

View file

@ -2406,6 +2406,7 @@ void ScummEngine::allocateArrays() {
_scummVars = (int32 *)calloc(_numVariables, sizeof(int32));
_bitVars = (byte *)calloc(_numBitVariables >> 3, 1);
_images = (uint16 *)calloc(_numImages, sizeof(uint16));
_arraySlot = (byte *)calloc(_numArray, 1);
allocResTypeData(rtCostume, (_features & GF_NEW_COSTUMES) ? MKID('AKOS') : MKID('COST'),
_numCostumes, "costume", 1);