Add/update comments
svn-id: r12386
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1 changed files with 2 additions and 10 deletions
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@ -2554,6 +2554,7 @@ void ScummEngine_v6::o6_kernelSetFunctions() {
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break;
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case 108: /* create proc_special_palette */
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case 109:
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// Case 108 and 109 share the same function
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if (num != 6)
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warning("o6_kernelSetFunctions sub op %d: expected 6 params but got %d", args[0], num);
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createSpecialPalette(args[1], args[2], args[3], args[4], args[5], 0, 256);
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@ -2587,16 +2588,7 @@ void ScummEngine_v6::o6_kernelSetFunctions() {
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break;
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case 117:
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// Sam & Max uses this opcode in script-43, right
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// before a screensaver is selected. Perhaps it's
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// supposed to turn off all (other) animations, because
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// some of the screensavers look really stupid in some
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// rooms, e.g. outside the Tunnel of Love, when parts
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// of the screen are being redrawn all the time.
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//
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// But if so, how are the animations turn back on again
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// afterwards? My only possible clue is that when the
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// screensaver is turned off, the VAR_TIMER_NEXT
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// variable is set to 6. But maybe that's unrelated.
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// before a screensaver is selected.
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//
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// Sam & Max uses variable 132 to specify the number of
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// minutes of inactivity (no mouse movements) before
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