Get rid of g_debugLevel (this fixes bug #1091142)

svn-id: r16318
This commit is contained in:
Max Horn 2004-12-25 19:04:18 +00:00
parent 2941d595bd
commit d6872dba6b
4 changed files with 27 additions and 42 deletions

View file

@ -32,8 +32,6 @@
/* FIXME - BIG HACK for MidiEmu */
Engine *g_engine = 0;
uint16 g_debugLevel = 0;
Engine::Engine(OSystem *syst)
: _system(syst), _gameDataPath(ConfMan.get("path")) {
g_engine = this;
@ -44,8 +42,6 @@ Engine::Engine(OSystem *syst)
// Add default file directory
File::addDefaultDirectory(_gameDataPath);
g_debugLevel = ConfMan.getInt("debuglevel");
_saveFileMan = _system->getSavefileManager();
}
@ -162,16 +158,7 @@ void CDECL warning(const char *s, ...) {
#endif
}
void CDECL debug(int level, const char *s, ...) {
char buf[STRINGBUFLEN];
va_list va;
if (level > g_debugLevel)
return;
va_start(va, s);
vsprintf(buf, s, va);
va_end(va);
static void debugHelper(const char *buf) {
#ifndef _WIN32_WCE
printf("%s\n", buf);
#endif
@ -190,6 +177,20 @@ void CDECL debug(int level, const char *s, ...) {
fflush(stdout);
}
void CDECL debug(int level, const char *s, ...) {
char buf[STRINGBUFLEN];
va_list va;
if (level > ConfMan.getInt("debuglevel"))
return;
va_start(va, s);
vsprintf(buf, s, va);
va_end(va);
debugHelper(buf);
}
void CDECL debug(const char *s, ...) {
char buf[STRINGBUFLEN];
va_list va;
@ -197,20 +198,8 @@ void CDECL debug(const char *s, ...) {
va_start(va, s);
vsprintf(buf, s, va);
va_end(va);
printf("%s\n", buf);
#if defined( USE_WINDBG )
strcat(buf, "\n");
#if defined( _WIN32_WCE )
TCHAR buf_unicode[1024];
MultiByteToWideChar(CP_ACP, 0, buf, strlen(buf) + 1, buf_unicode, sizeof(buf_unicode));
OutputDebugString(buf_unicode);
#else
OutputDebugString(buf);
#endif
#endif
fflush(stdout);
debugHelper(buf);
}
void checkHeap() {

View file

@ -20,6 +20,7 @@
*/
#include "stdafx.h"
#include "common/config-manager.h"
#include "common/file.h"
#include "common/str.h"
#include "common/util.h"
@ -35,8 +36,6 @@
#include "common/debugger.cpp"
extern uint16 g_debugLevel;
namespace Scumm {
void CDECL debugC(int channel, const char *s, ...) {
@ -45,7 +44,7 @@ void CDECL debugC(int channel, const char *s, ...) {
// FIXME: Still spew all debug at -d9, for crashes in startup etc.
// Add setting from commandline ( / abstract channel interface)
if (!(g_scumm->_debugFlags & channel) && (g_debugLevel < 9))
if (!(g_scumm->_debugFlags & channel) && (ConfMan.getInt("debuglevel") < 9))
return;
va_start(va, s);
@ -593,10 +592,10 @@ bool ScummDebugger::Cmd_DebugLevel(int argc, const char **argv) {
if (_vm->_debugMode == false)
DebugPrintf("Debugging is not enabled at this time\n");
else
DebugPrintf("Debugging is currently set at level %d\n", g_debugLevel);
DebugPrintf("Debugging is currently set at level %d\n", ConfMan.getInt("debuglevel"));
} else { // set level
int level = atoi(argv[1]);
g_debugLevel = level;
ConfMan.set("debuglevel", level, Common::ConfigManager::kTransientDomain);
if (level > 0) {
_vm->_debugMode = true;
DebugPrintf("Debug level set to level %d\n", level);

View file

@ -20,12 +20,11 @@
*/
#include "stdafx.h"
#include "common/config-manager.h"
#include "common/debugger.cpp"
#include "simon/debugger.h"
#include "simon/simon.h"
extern uint16 g_debugLevel;
namespace Simon {
Debugger::Debugger(SimonEngine *vm)
@ -88,10 +87,10 @@ bool Debugger::Cmd_DebugLevel(int argc, const char **argv) {
if (_vm->_debugMode == false)
DebugPrintf("Debugging is not enabled at this time\n");
else
DebugPrintf("Debugging is currently set at level %d\n", g_debugLevel);
DebugPrintf("Debugging is currently set at level %d\n", ConfMan.getInt("debuglevel"));
} else { // set level
int level = atoi(argv[1]);
g_debugLevel = level;
ConfMan.set("debuglevel", level, Common::ConfigManager::kTransientDomain);
if (level > 0 && level < 10) {
_vm->_debugMode = true;
DebugPrintf("Debug level set to level %d\n", level);

View file

@ -45,8 +45,6 @@
#include "globals.h"
#endif
extern uint16 g_debugLevel;
struct SimonGameSettings {
const char *name;
const char *description;
@ -4004,13 +4002,13 @@ int SimonEngine::go() {
_continous_vgascript = false;
_draw_images_debug=false;
if (g_debugLevel == 2)
if (ConfMan.getInt("debuglevel") == 2)
_continous_mainscript = true;
if (g_debugLevel == 3)
if (ConfMan.getInt("debuglevel") == 3)
_continous_vgascript = true;
if (g_debugLevel == 4)
if (ConfMan.getInt("debuglevel") == 4)
_start_mainscript = true;
if (g_debugLevel == 5)
if (ConfMan.getInt("debuglevel") == 5)
_start_vgascript = true;
if (_game & GF_TALKIE) {