parent
2941d595bd
commit
d6872dba6b
4 changed files with 27 additions and 42 deletions
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@ -32,8 +32,6 @@
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/* FIXME - BIG HACK for MidiEmu */
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Engine *g_engine = 0;
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uint16 g_debugLevel = 0;
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Engine::Engine(OSystem *syst)
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: _system(syst), _gameDataPath(ConfMan.get("path")) {
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g_engine = this;
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@ -44,8 +42,6 @@ Engine::Engine(OSystem *syst)
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// Add default file directory
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File::addDefaultDirectory(_gameDataPath);
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g_debugLevel = ConfMan.getInt("debuglevel");
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_saveFileMan = _system->getSavefileManager();
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}
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@ -162,16 +158,7 @@ void CDECL warning(const char *s, ...) {
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#endif
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}
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void CDECL debug(int level, const char *s, ...) {
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char buf[STRINGBUFLEN];
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va_list va;
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if (level > g_debugLevel)
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return;
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va_start(va, s);
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vsprintf(buf, s, va);
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va_end(va);
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static void debugHelper(const char *buf) {
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#ifndef _WIN32_WCE
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printf("%s\n", buf);
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#endif
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@ -190,6 +177,20 @@ void CDECL debug(int level, const char *s, ...) {
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fflush(stdout);
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}
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void CDECL debug(int level, const char *s, ...) {
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char buf[STRINGBUFLEN];
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va_list va;
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if (level > ConfMan.getInt("debuglevel"))
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return;
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va_start(va, s);
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vsprintf(buf, s, va);
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va_end(va);
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debugHelper(buf);
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}
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void CDECL debug(const char *s, ...) {
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char buf[STRINGBUFLEN];
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va_list va;
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@ -197,20 +198,8 @@ void CDECL debug(const char *s, ...) {
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va_start(va, s);
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vsprintf(buf, s, va);
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va_end(va);
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printf("%s\n", buf);
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#if defined( USE_WINDBG )
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strcat(buf, "\n");
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#if defined( _WIN32_WCE )
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TCHAR buf_unicode[1024];
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MultiByteToWideChar(CP_ACP, 0, buf, strlen(buf) + 1, buf_unicode, sizeof(buf_unicode));
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OutputDebugString(buf_unicode);
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#else
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OutputDebugString(buf);
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#endif
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#endif
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fflush(stdout);
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debugHelper(buf);
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}
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void checkHeap() {
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@ -20,6 +20,7 @@
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*/
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#include "stdafx.h"
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#include "common/config-manager.h"
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#include "common/file.h"
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#include "common/str.h"
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#include "common/util.h"
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@ -35,8 +36,6 @@
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#include "common/debugger.cpp"
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extern uint16 g_debugLevel;
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namespace Scumm {
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void CDECL debugC(int channel, const char *s, ...) {
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@ -45,7 +44,7 @@ void CDECL debugC(int channel, const char *s, ...) {
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// FIXME: Still spew all debug at -d9, for crashes in startup etc.
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// Add setting from commandline ( / abstract channel interface)
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if (!(g_scumm->_debugFlags & channel) && (g_debugLevel < 9))
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if (!(g_scumm->_debugFlags & channel) && (ConfMan.getInt("debuglevel") < 9))
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return;
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va_start(va, s);
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@ -593,10 +592,10 @@ bool ScummDebugger::Cmd_DebugLevel(int argc, const char **argv) {
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if (_vm->_debugMode == false)
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DebugPrintf("Debugging is not enabled at this time\n");
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else
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DebugPrintf("Debugging is currently set at level %d\n", g_debugLevel);
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DebugPrintf("Debugging is currently set at level %d\n", ConfMan.getInt("debuglevel"));
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} else { // set level
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int level = atoi(argv[1]);
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g_debugLevel = level;
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ConfMan.set("debuglevel", level, Common::ConfigManager::kTransientDomain);
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if (level > 0) {
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_vm->_debugMode = true;
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DebugPrintf("Debug level set to level %d\n", level);
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@ -20,12 +20,11 @@
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*/
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#include "stdafx.h"
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#include "common/config-manager.h"
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#include "common/debugger.cpp"
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#include "simon/debugger.h"
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#include "simon/simon.h"
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extern uint16 g_debugLevel;
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namespace Simon {
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Debugger::Debugger(SimonEngine *vm)
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@ -88,10 +87,10 @@ bool Debugger::Cmd_DebugLevel(int argc, const char **argv) {
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if (_vm->_debugMode == false)
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DebugPrintf("Debugging is not enabled at this time\n");
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else
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DebugPrintf("Debugging is currently set at level %d\n", g_debugLevel);
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DebugPrintf("Debugging is currently set at level %d\n", ConfMan.getInt("debuglevel"));
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} else { // set level
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int level = atoi(argv[1]);
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g_debugLevel = level;
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ConfMan.set("debuglevel", level, Common::ConfigManager::kTransientDomain);
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if (level > 0 && level < 10) {
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_vm->_debugMode = true;
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DebugPrintf("Debug level set to level %d\n", level);
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@ -45,8 +45,6 @@
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#include "globals.h"
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#endif
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extern uint16 g_debugLevel;
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struct SimonGameSettings {
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const char *name;
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const char *description;
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@ -4004,13 +4002,13 @@ int SimonEngine::go() {
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_continous_vgascript = false;
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_draw_images_debug=false;
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if (g_debugLevel == 2)
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if (ConfMan.getInt("debuglevel") == 2)
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_continous_mainscript = true;
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if (g_debugLevel == 3)
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if (ConfMan.getInt("debuglevel") == 3)
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_continous_vgascript = true;
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if (g_debugLevel == 4)
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if (ConfMan.getInt("debuglevel") == 4)
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_start_mainscript = true;
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if (g_debugLevel == 5)
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if (ConfMan.getInt("debuglevel") == 5)
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_start_vgascript = true;
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if (_game & GF_TALKIE) {
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