Add support for sound offsets in HE games.

svn-id: r14209
This commit is contained in:
Travis Howell 2004-07-14 07:29:09 +00:00
parent 63003a1cca
commit d68d9a4e1d
4 changed files with 47 additions and 38 deletions

View file

@ -686,7 +686,7 @@ void ScummEngine_v7he::o7_startSound() {
case 255:
// _sound->addSoundToQueue(_heSndSoundId, _heSndOffset, _heSndTimer, _heSndLoop);
_sound->addSoundToQueue(_heSndSoundId);
_sound->addSoundToQueue(_heSndSoundId, _heSndOffset);
debug(2, "o7_startSound stub (%d, %d, %d, %d)", _heSndSoundId, _heSndOffset, _heSndTimer, _heSndLoop);
_heSndLoop = 0;
break;