Add support for sound offsets in HE games.
svn-id: r14209
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4 changed files with 47 additions and 38 deletions
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@ -686,7 +686,7 @@ void ScummEngine_v7he::o7_startSound() {
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case 255:
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// _sound->addSoundToQueue(_heSndSoundId, _heSndOffset, _heSndTimer, _heSndLoop);
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_sound->addSoundToQueue(_heSndSoundId);
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_sound->addSoundToQueue(_heSndSoundId, _heSndOffset);
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debug(2, "o7_startSound stub (%d, %d, %d, %d)", _heSndSoundId, _heSndOffset, _heSndTimer, _heSndLoop);
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_heSndLoop = 0;
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break;
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