Add support for sound offsets in HE games.

svn-id: r14209
This commit is contained in:
Travis Howell 2004-07-14 07:29:09 +00:00
parent 63003a1cca
commit d68d9a4e1d
4 changed files with 47 additions and 38 deletions

View file

@ -1024,19 +1024,19 @@ void ScummEngine_v6::o6_getOwner() {
}
void ScummEngine_v6::o6_startSound() {
if (_features & GF_DIGI_IMUSE)
_imuseDigital->startSfx(pop(), 64);
else {
if ((_features & GF_HUMONGOUS) && (_gameId != GID_PUTTDEMO)) {
// Seems to range between 952 - 9000
int offset = 0;
int snd = pop();
// In Fatty Bear's Birthday Surprise the piano uses offsets 1 - 23 to
// indicate which note to play, but only when using the standard piano
// sound. See also o6_soundOps().
int offset = pop();
debug(2, "o6_startSound: offset %d", offset);
}
_sound->addSoundToQueue(pop());
}
// sound. See also o6_soundOps()
if ((_features & GF_HUMONGOUS) && (_gameId != GID_PUTTDEMO))
offset = pop();
if (_features & GF_DIGI_IMUSE)
_imuseDigital->startSfx(snd, 64);
else
_sound->addSoundToQueue(snd, offset);
}
void ScummEngine_v6::o6_stopSound() {
@ -1046,7 +1046,7 @@ void ScummEngine_v6::o6_stopSound() {
void ScummEngine_v6::o6_startMusic() {
if (_features & GF_DIGI_IMUSE)
error("o6_startMusic() It shouldn't be called here for imuse digital");
else
_sound->addSoundToQueue(pop());
}

View file

@ -686,7 +686,7 @@ void ScummEngine_v7he::o7_startSound() {
case 255:
// _sound->addSoundToQueue(_heSndSoundId, _heSndOffset, _heSndTimer, _heSndLoop);
_sound->addSoundToQueue(_heSndSoundId);
_sound->addSoundToQueue(_heSndSoundId, _heSndOffset);
debug(2, "o7_startSound stub (%d, %d, %d, %d)", _heSndSoundId, _heSndOffset, _heSndTimer, _heSndLoop);
_heSndLoop = 0;
break;

View file

@ -75,7 +75,8 @@ Sound::Sound(ScummEngine *parent)
_sfxMode(0) {
memset(_soundQue, 0, sizeof(_soundQue));
memset(_soundQue2, 0, sizeof(_soundQue2));
memset(_soundQue2Sound, 0, sizeof(_soundQue2Sound));
memset(_soundQue2Offset, 0, sizeof(_soundQue2Offset));
memset(_mouthSyncTimes, 0, sizeof(_mouthSyncTimes));
}
@ -84,29 +85,31 @@ Sound::~Sound() {
delete _sfxFile;
}
void Sound::addSoundToQueue(int sound) {
void Sound::addSoundToQueue(int sound, int offset) {
_vm->VAR(_vm->VAR_LAST_SOUND) = sound;
// Music resources are in separate file
if (!((_vm->_heversion >= 70) && sound >= 4000))
_vm->ensureResourceLoaded(rtSound, sound);
addSoundToQueue2(sound);
addSoundToQueue2(sound, offset);
}
void Sound::addSoundToQueue2(int sound) {
void Sound::addSoundToQueue2(int sound, int offset) {
if ((_vm->_features & GF_HUMONGOUS) && _soundQue2Pos) {
int i = _soundQue2Pos;
while (i--) {
if (_soundQue2[i] == sound)
if (_soundQue2Sound[i] == sound)
return;
}
}
assert(_soundQue2Pos < ARRAYSIZE(_soundQue2));
_soundQue2[_soundQue2Pos++] = sound;
assert(_soundQue2Pos < ARRAYSIZE(_soundQue2Sound));
_soundQue2Sound[_soundQue2Pos] = sound;
_soundQue2Offset[_soundQue2Pos] = offset;
_soundQue2Pos++;
}
void Sound::processSoundQues() {
int i = 0, d, num;
int i = 0, num, offset, snd;
int data[16];
processSfxQueues();
@ -115,9 +118,11 @@ void Sound::processSoundQues() {
return;
while (_soundQue2Pos) {
d = _soundQue2[--_soundQue2Pos];
if (d)
playSound(d);
_soundQue2Pos--;
snd = _soundQue2Sound[_soundQue2Pos];
offset = _soundQue2Offset[_soundQue2Pos];
if (snd)
playSound(snd, offset);
}
while (i < _soundQuePos) {
@ -148,7 +153,7 @@ void Sound::setOverrideFreq(int freq) {
_overrideFreq = freq;
}
void Sound::playSound(int soundID) {
void Sound::playSound(int soundID, int offset) {
byte *ptr;
char *sound;
int size = -1;
@ -235,7 +240,7 @@ void Sound::playSound(int soundID) {
if (READ_UINT32(ptr) != MKID('SDAT'))
return; // abort
size = READ_BE_UINT32(ptr+4) - 8;
size = READ_BE_UINT32(ptr+4) - offset - 8;
if (_overrideFreq) {
// Used by the piano in Fatty Bear's Birthday Surprise
rate = _overrideFreq;
@ -244,7 +249,7 @@ void Sound::playSound(int soundID) {
// Allocate a sound buffer, copy the data into it, and play
sound = (char *)malloc(size);
memcpy(sound, ptr + 8, size);
memcpy(sound, ptr + offset + 8, size);
_vm->_mixer->playRaw(NULL, sound, size, rate, flags, soundID);
}
else if (READ_UINT32(ptr) == MKID('MRAW')) {
@ -769,7 +774,7 @@ bool Sound::isSoundInQueue(int sound) const {
i = _soundQue2Pos;
while (i--) {
if (_soundQue2[i] == sound)
if (_soundQue2Sound[i] == sound)
return true;
}
@ -813,9 +818,12 @@ void Sound::stopSound(int a) {
if (_vm->_musicEngine)
_vm->_musicEngine->stopSound(a);
for (i = 0; i < ARRAYSIZE(_soundQue2); i++)
if (_soundQue2[i] == a)
_soundQue2[i] = 0;
for (i = 0; i < ARRAYSIZE(_soundQue2Sound); i++) {
if (_soundQue2Sound[i] == a) {
_soundQue2Sound[i] = 0;
_soundQue2Offset[i] = 0;
}
}
}
void Sound::stopAllSounds() {
@ -827,7 +835,8 @@ void Sound::stopAllSounds() {
// Clear the (secondary) sound queue
_soundQue2Pos = 0;
memset(_soundQue2, 0, sizeof(_soundQue2));
memset(_soundQue2Sound, 0, sizeof(_soundQue2Sound));
memset(_soundQue2Offset, 0, sizeof(_soundQue2Offset));
if (_vm->_musicEngine) {
_vm->_musicEngine->stopAllSounds();

View file

@ -55,7 +55,7 @@ protected:
ScummEngine *_vm;
int16 _soundQuePos, _soundQue[0x100];
int16 _soundQue2Pos, _soundQue2[10];
int16 _soundQue2Pos, _soundQue2Sound[10], _soundQue2Offset[10];
File *_sfxFile;
SoundMode _soundMode;
@ -84,11 +84,11 @@ public:
public:
Sound(ScummEngine *parent);
~Sound();
void addSoundToQueue(int sound);
void addSoundToQueue2(int sound);
void addSoundToQueue(int sound, int offset = 0);
void addSoundToQueue2(int sound, int offset = 0);
void processSoundQues();
void setOverrideFreq(int freq);
void playSound(int sound);
void playSound(int sound, int offset = 0);
void startTalkSound(uint32 offset, uint32 b, int mode, PlayingSoundHandle *handle = NULL);
void stopTalkSound();
bool isMouthSyncOff(uint pos);