update readme to include vorbis specific material

svn-id: r5809
This commit is contained in:
Jonathan Gray 2002-12-02 00:38:06 +00:00
parent c60306cc44
commit d6909317a8

23
README
View file

@ -514,7 +514,19 @@ be done with the following LAME command line:
lame -t -q 0 -b 96 --resample 22.05 track1.wav track1.mp3
Compressing MONSTER.SOU with MP3:.
Using Ogg Vorbis files for CD audio:
------------------------------------
Use oggenc or some other vorbis encoder to encode the audio tracks to files.
Name the files track1.ogg track2.ogg etc. ScummVM must be compiled with vorbis
support to use this option. You'll need to rip the files from the CD as a WAV
file, then encode the vorbis files to be sampled at 22 kHz. This can be done
with the following oggenc command line with the value after q specifying
the desired quality from 0 to 10:
oggenc -q 5 --resample 22050 track1.wav
Compressing MONSTER.SOU with MP3:
---------------------------------
You need LAME, and our extract util from the scummvm-tools package to perform
this task, and ScummVM must be compiled with MAD support.
@ -527,6 +539,15 @@ In about 30 minutes or so, you will have a much smaller monster.so3 file,
copy this file to your game dir. You can safely remove the monster.sou file.
Compressing MONSTER.SOU with Ogg Vorbis:
----------------------------------------
As above but run:
extract --vorbis monster.sou
This should produce a smaller monster.sog file, which you should copy to your
game dir.
Using data files from Macintosh game versions
---------------------------------------------
All LucasArts Scumm based adventures except CMI also exist in versions for the