Disable saving game in original load/save screen of maniac/zak, since it doesn't function correctly
svn-id: r24836
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parent
5424198c82
commit
d704d644e8
1 changed files with 8 additions and 8 deletions
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@ -910,8 +910,8 @@ void ScummEngine_v5::loadVars() {
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debug(0, "stub loadVars: vars %d -> %d", a, b);
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break;
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case 0x02: // read a range of string variables
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a = getVarOrDirectByte(0x80);
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b = getVarOrDirectByte(0x40);
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a = getVarOrDirectByte(PARAM_1);
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b = getVarOrDirectByte(PARAM_2);
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debug(0, "stub loadVars: strings %d -> %d", a, b);
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break;
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case 0x03: // open file
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@ -1147,10 +1147,10 @@ void ScummEngine_v5::o5_saveLoadGame() {
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result = 5; // failed to load
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break;
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case 0x80: // save
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if (saveState(slot, _saveTemporaryState))
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result = 0;
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else
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result = 2;
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//if (saveState(slot, _saveTemporaryState))
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// result = 0; // sucess
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//else
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result = 2; // failed to save
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break;
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case 0xC0: // test if save exists
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bool avail_saves[100];
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@ -2068,8 +2068,8 @@ void ScummEngine_v5::o5_setObjectName() {
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void ScummEngine_v5::o5_setOwnerOf() {
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int obj, owner;
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obj = getVarOrDirectWord(0x80);
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owner = getVarOrDirectByte(0x40);
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obj = getVarOrDirectWord(PARAM_1);
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owner = getVarOrDirectByte(PARAM_2);
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setOwnerOf(obj, owner);
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}
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