Lots of cleanup in the AdvancedDetector

svn-id: r25194
This commit is contained in:
Max Horn 2007-01-25 21:16:57 +00:00
parent 6844eef41a
commit d70c83bd4b
8 changed files with 124 additions and 84 deletions

View file

@ -33,6 +33,8 @@
namespace Common { namespace Common {
namespace AdvancedDetector {
/** /**
* Detect games in specified directory. * Detect games in specified directory.
* Parameters language and platform are used to pass on values * Parameters language and platform are used to pass on values
@ -48,27 +50,32 @@ namespace Common {
static ADList detectGame(const FSList *fslist, const Common::ADParams &params, Language language, Platform platform); static ADList detectGame(const FSList *fslist, const Common::ADParams &params, Language language, Platform platform);
PluginError ADVANCED_DETECTOR_ENGINE_CREATE( void upgradeTargetIfNecessary(const Common::ADParams &params) {
if (params.obsoleteList == 0)
return;
const char *gameid = ConfMan.get("gameid").c_str();
for (const Common::ADObsoleteGameID *o = params.obsoleteList; o->from; ++o) {
if (!scumm_stricmp(gameid, o->from)) {
gameid = o->to;
ConfMan.set("gameid", o->to);
if (o->platform != Common::kPlatformUnknown)
ConfMan.set("platform", Common::getPlatformCode(o->platform));
warning("Target upgraded from %s to %s", o->from, o->to);
ConfMan.flushToDisk();
break;
}
}
}
PluginError detectGameForEngineCreation(
GameList (*detectFunc)(const FSList &fslist), GameList (*detectFunc)(const FSList &fslist),
const Common::ADParams &params const Common::ADParams &params
) { ) {
const char *gameid = ConfMan.get("gameid").c_str(); Common::String gameid = ConfMan.get("gameid");
if (params.obsoleteList != 0) {
for (const Common::ADObsoleteGameID *o = params.obsoleteList; o->from; ++o) {
if (!scumm_stricmp(gameid, o->from)) {
gameid = o->to;
ConfMan.set("gameid", o->to);
if (o->platform != Common::kPlatformUnknown)
ConfMan.set("platform", Common::getPlatformCode(o->platform));
warning("Target upgraded from %s to %s", o->from, o->to);
ConfMan.flushToDisk();
break;
}
}
}
FSList fslist; FSList fslist;
FilesystemNode dir(ConfMan.get("path")); FilesystemNode dir(ConfMan.get("path"));
@ -87,7 +94,7 @@ PluginError ADVANCED_DETECTOR_ENGINE_CREATE(
return kNoGameDataFoundError; return kNoGameDataFoundError;
} }
GameDescriptor ADVANCED_DETECTOR_FIND_GAMEID( GameDescriptor findGameID(
const char *gameid, const char *gameid,
const Common::ADParams &params const Common::ADParams &params
) { ) {
@ -128,7 +135,7 @@ static GameDescriptor toGameDescriptor(const ADGameDescription &g, const PlainGa
return gd; return gd;
} }
GameList ADVANCED_DETECTOR_DETECT_GAMES_FUNCTION( GameList detectAllGames(
const FSList &fslist, const FSList &fslist,
const Common::ADParams &params const Common::ADParams &params
) { ) {
@ -141,7 +148,7 @@ GameList ADVANCED_DETECTOR_DETECT_GAMES_FUNCTION(
return detectedGames; return detectedGames;
} }
int ADVANCED_DETECTOR_DETECT_INIT_GAME( int detectBestMatchingGame(
const Common::ADParams &params const Common::ADParams &params
) { ) {
Common::Language language = Common::UNK_LANG; Common::Language language = Common::UNK_LANG;
@ -164,9 +171,7 @@ int ADVANCED_DETECTOR_DETECT_INIT_GAME(
} }
} }
if (gameNumber < 0) { if (gameNumber >= 0) {
error("ADVANCED_DETECTOR_DETECT_INIT_GAME: no match found (TODO: Let the caller handle this)");
} else {
debug(2, "Running %s", toGameDescriptor(*(const ADGameDescription *)(params.descs + gameNumber * params.descItemSize), params.list).description().c_str()); debug(2, "Running %s", toGameDescriptor(*(const ADGameDescription *)(params.descs + gameNumber * params.descItemSize), params.list).description().c_str());
} }
@ -340,4 +345,6 @@ static ADList detectGame(const FSList *fslist, const Common::ADParams &params, L
return matched; return matched;
} }
} // End of namespace AdvancedDetector
} // End of namespace Common } // End of namespace Common

View file

@ -70,38 +70,58 @@ typedef Array<const ADGameDescription*> ADGameDescList;
#define AD_ENTRY1(f, x) {{ f, 0, x, -1}, {NULL, 0, NULL, 0}} #define AD_ENTRY1(f, x) {{ f, 0, x, -1}, {NULL, 0, NULL, 0}}
// FIXME/TODO: Rename this function to something more sensible. namespace AdvancedDetector {
GameDescriptor ADVANCED_DETECTOR_FIND_GAMEID(
/**
* Scan through the game descriptors specified in params and search for
* 'gameid' in there. If a match is found, returns a GameDescriptor
* with gameid and description set.
*/
GameDescriptor findGameID(
const char *gameid, const char *gameid,
const Common::ADParams &params const Common::ADParams &params
); );
// FIXME/TODO: Rename this function to something more sensible. // FIXME/TODO: Rename this function to something more sensible.
GameList ADVANCED_DETECTOR_DETECT_GAMES_FUNCTION( GameList detectAllGames(
const FSList &fslist, const FSList &fslist,
const Common::ADParams &params const Common::ADParams &params
); );
// FIXME/TODO: Rename this function to something more sensible. // FIXME/TODO: Rename this function to something more sensible.
int ADVANCED_DETECTOR_DETECT_INIT_GAME( int detectBestMatchingGame(
const Common::ADParams &params const Common::ADParams &params
); );
// FIXME/TODO: Rename this function to something more sensible. // FIXME/TODO: Rename this function to something more sensible.
PluginError ADVANCED_DETECTOR_ENGINE_CREATE( void upgradeTargetIfNecessary(const Common::ADParams &params);
// FIXME/TODO: Rename this function to something more sensible.
PluginError detectGameForEngineCreation(
GameList (*detectFunc)(const FSList &fslist), GameList (*detectFunc)(const FSList &fslist),
const Common::ADParams &params const Common::ADParams &params
); );
#define ADVANCED_DETECTOR_DEFINE_PLUGIN(engine,className,detectFunc,params) \ // FIXME: It would probably be good to merge detectBestMatchingGame
// and detectGameForEngineCreation into a single function. Right now, the
// detection code called priort to creating an engine instance
// (i.e. detectGameForEngineCreation) differs from the detection code the
// engines call internally (i.e. detectBestMatchingGame). This could lead
// to hard to debug and odd errors.
} // End of namespace AdvancedDetector
#define ADVANCED_DETECTOR_DEFINE_PLUGIN_WITH_FUNC(engine,factoryFunc,detectFunc,params) \
GameList Engine_##engine##_gameIDList() { \ GameList Engine_##engine##_gameIDList() { \
return GameList(params.list); \ return GameList(params.list); \
} \ } \
GameDescriptor Engine_##engine##_findGameID(const char *gameid) { \ GameDescriptor Engine_##engine##_findGameID(const char *gameid) { \
return Common::ADVANCED_DETECTOR_FIND_GAMEID(gameid, params); \ return Common::AdvancedDetector::findGameID(gameid, params); \
} \ } \
GameList Engine_##engine##_detectGames(const FSList &fslist) { \ GameList Engine_##engine##_detectGames(const FSList &fslist) { \
return detectFunc(fslist); \ return detectFunc(fslist); \
@ -109,13 +129,21 @@ PluginError ADVANCED_DETECTOR_ENGINE_CREATE(
PluginError Engine_##engine##_create(OSystem *syst, Engine **engine) { \ PluginError Engine_##engine##_create(OSystem *syst, Engine **engine) { \
assert(syst); \ assert(syst); \
assert(engine); \ assert(engine); \
PluginError err = ADVANCED_DETECTOR_ENGINE_CREATE(detectFunc, params); \ Common::AdvancedDetector::upgradeTargetIfNecessary(params); \
PluginError err = Common::AdvancedDetector::detectGameForEngineCreation(detectFunc, params); \
if (err == kNoError) \ if (err == kNoError) \
*engine = new className(syst); \ *engine = factoryFunc(syst); \
return err; \ return err; \
} \ } \
void dummyFuncToAllowTrailingSemicolon() void dummyFuncToAllowTrailingSemicolon()
#define ADVANCED_DETECTOR_DEFINE_PLUGIN(engine,className,detectFunc,params) \
static className *engine##_createInstance(OSystem *syst) { \
return new className(syst); \
} \
ADVANCED_DETECTOR_DEFINE_PLUGIN_WITH_FUNC(engine,engine##_createInstance,detectFunc,params); \
void dummyFuncToAllowTrailingSemicolon()
} // End of namespace Common } // End of namespace Common

View file

@ -981,14 +981,16 @@ REGISTER_PLUGIN(AGI, "AGI v2 + v3 Engine", "Sierra AGI Engine (C) Sierra On-Line
namespace Agi { namespace Agi {
bool AgiEngine::initGame() { bool AgiEngine::initGame() {
int i = Common::ADVANCED_DETECTOR_DETECT_INIT_GAME(detectionParams); int i = Common::AdvancedDetector::detectBestMatchingGame(detectionParams);
if (i < 0)
return false;
_gameDescription = &gameDescriptions[i]; _gameDescription = &gameDescriptions[i];
return true; return true;
} }
GameList GAME_detectGames(const FSList &fslist) { GameList GAME_detectGames(const FSList &fslist) {
return Common::ADVANCED_DETECTOR_DETECT_GAMES_FUNCTION(fslist, detectionParams); return Common::AdvancedDetector::detectAllGames(fslist, detectionParams);
} }
} // End of namespace Agi } // End of namespace Agi

View file

@ -102,14 +102,16 @@ REGISTER_PLUGIN(AGOS, "AGOS", "AGOS (C) Adventure Soft");
namespace AGOS { namespace AGOS {
bool AGOSEngine::initGame() { bool AGOSEngine::initGame() {
int i = Common::ADVANCED_DETECTOR_DETECT_INIT_GAME(detectionParams); int i = Common::AdvancedDetector::detectBestMatchingGame(detectionParams);
if (i < 0)
return false;
_gameDescription = &gameDescriptions[i]; _gameDescription = &gameDescriptions[i];
return true; return true;
} }
GameList GAME_detectGames(const FSList &fslist) { GameList GAME_detectGames(const FSList &fslist) {
return Common::ADVANCED_DETECTOR_DETECT_GAMES_FUNCTION(fslist, detectionParams); return Common::AdvancedDetector::detectAllGames(fslist, detectionParams);
} }
int AGOSEngine::getGameId() const { int AGOSEngine::getGameId() const {

View file

@ -450,14 +450,16 @@ REGISTER_PLUGIN(CINE, "Cinematique evo 1 engine", "Future Wars & Operation Steal
namespace Cine { namespace Cine {
bool CineEngine::initGame() { bool CineEngine::initGame() {
int i = Common::ADVANCED_DETECTOR_DETECT_INIT_GAME(detectionParams); int i = Common::AdvancedDetector::detectBestMatchingGame(detectionParams);
if (i < 0)
return false;
_gameDescription = &gameDescriptions[i]; _gameDescription = &gameDescriptions[i];
return true; return true;
} }
GameList GAME_detectGames(const FSList &fslist) { GameList GAME_detectGames(const FSList &fslist) {
return Common::ADVANCED_DETECTOR_DETECT_GAMES_FUNCTION(fslist, detectionParams); return Common::AdvancedDetector::detectAllGames(fslist, detectionParams);
} }
} // End of namespace Cine } // End of namespace Cine

View file

@ -28,50 +28,47 @@
#include "base/plugins.h" #include "base/plugins.h"
using namespace Kyra;
using namespace Common;
struct KYRAGameDescription { struct KYRAGameDescription {
Common::ADGameDescription desc; Common::ADGameDescription desc;
GameFlags flags; Kyra::GameFlags flags;
}; };
namespace { namespace {
#define FLAGS(x, y, z, w, id) { UNK_LANG, kPlatformUnknown, x, y, z, w, id } #define FLAGS(x, y, z, w, id) { Common::UNK_LANG, Common::kPlatformUnknown, x, y, z, w, id }
#define KYRA1_FLOPPY_FLAGS FLAGS(false, false, false, false, GI_KYRA1) #define KYRA1_FLOPPY_FLAGS FLAGS(false, false, false, false, Kyra::GI_KYRA1)
#define KYRA1_TOWNS_FLAGS FLAGS(false, true, true, false, GI_KYRA1) #define KYRA1_TOWNS_FLAGS FLAGS(false, true, true, false, Kyra::GI_KYRA1)
#define KYRA1_CD_FLAGS FLAGS(false, true, false, true, GI_KYRA1) #define KYRA1_CD_FLAGS FLAGS(false, true, false, true, Kyra::GI_KYRA1)
#define KYRA1_DEMO_FLAGS FLAGS(true, false, false, false, GI_KYRA1) #define KYRA1_DEMO_FLAGS FLAGS(true, false, false, false, Kyra::GI_KYRA1)
#define KYRA2_UNK_FLAGS FLAGS(false, false, false, false, GI_KYRA2) #define KYRA2_UNK_FLAGS FLAGS(false, false, false, false, Kyra::GI_KYRA2)
#define KYRA3_CD_FLAGS FLAGS(false, false, false, true, GI_KYRA3) #define KYRA3_CD_FLAGS FLAGS(false, false, false, true, Kyra::GI_KYRA3)
static const KYRAGameDescription adGameDescs[] = { static const KYRAGameDescription adGameDescs[] = {
{ { "kyra1", 0, AD_ENTRY1("GEMCUT.EMC", "3c244298395520bb62b5edfe41688879"), EN_ANY, kPlatformPC }, KYRA1_FLOPPY_FLAGS }, { { "kyra1", 0, AD_ENTRY1("GEMCUT.EMC", "3c244298395520bb62b5edfe41688879"), Common::EN_ANY, Common::kPlatformPC }, KYRA1_FLOPPY_FLAGS },
{ { "kyra1", 0, AD_ENTRY1("GEMCUT.EMC", "796e44863dd22fa635b042df1bf16673"), EN_ANY, kPlatformPC }, KYRA1_FLOPPY_FLAGS }, { { "kyra1", 0, AD_ENTRY1("GEMCUT.EMC", "796e44863dd22fa635b042df1bf16673"), Common::EN_ANY, Common::kPlatformPC }, KYRA1_FLOPPY_FLAGS },
{ { "kyra1", 0, AD_ENTRY1("GEMCUT.EMC", "abf8eb360e79a6c2a837751fbd4d3d24"), FR_FRA, kPlatformPC }, KYRA1_FLOPPY_FLAGS }, { { "kyra1", 0, AD_ENTRY1("GEMCUT.EMC", "abf8eb360e79a6c2a837751fbd4d3d24"), Common::FR_FRA, Common::kPlatformPC }, KYRA1_FLOPPY_FLAGS },
{ { "kyra1", 0, AD_ENTRY1("GEMCUT.EMC", "6018e1dfeaca7fe83f8d0b00eb0dd049"), DE_DEU, kPlatformPC }, KYRA1_FLOPPY_FLAGS }, { { "kyra1", 0, AD_ENTRY1("GEMCUT.EMC", "6018e1dfeaca7fe83f8d0b00eb0dd049"), Common::DE_DEU, Common::kPlatformPC }, KYRA1_FLOPPY_FLAGS },
{ { "kyra1", 0, AD_ENTRY1("GEMCUT.EMC", "f0b276781f47c130f423ec9679fe9ed9"), DE_DEU, kPlatformPC }, KYRA1_FLOPPY_FLAGS }, // from Arne.F { { "kyra1", 0, AD_ENTRY1("GEMCUT.EMC", "f0b276781f47c130f423ec9679fe9ed9"), Common::DE_DEU, Common::kPlatformPC }, KYRA1_FLOPPY_FLAGS }, // from Arne.F
{ { "kyra1", 0, AD_ENTRY1("GEMCUT.EMC", "8909b41596913b3f5deaf3c9f1017b01"), ES_ESP, kPlatformPC }, KYRA1_FLOPPY_FLAGS }, // from VooD { { "kyra1", 0, AD_ENTRY1("GEMCUT.EMC", "8909b41596913b3f5deaf3c9f1017b01"), Common::ES_ESP, Common::kPlatformPC }, KYRA1_FLOPPY_FLAGS }, // from VooD
{ { "kyra1", 0, AD_ENTRY1("GEMCUT.EMC", "747861d2a9c643c59fdab570df5b9093"), ES_ESP, kPlatformPC }, KYRA1_FLOPPY_FLAGS }, // floppy 1.8 from clemmy { { "kyra1", 0, AD_ENTRY1("GEMCUT.EMC", "747861d2a9c643c59fdab570df5b9093"), Common::ES_ESP, Common::kPlatformPC }, KYRA1_FLOPPY_FLAGS }, // floppy 1.8 from clemmy
{ { "kyra1", 0, AD_ENTRY1("GEMCUT.EMC", "ef08c8c237ee1473fd52578303fc36df"), IT_ITA, kPlatformPC }, KYRA1_FLOPPY_FLAGS }, // from gourry { { "kyra1", 0, AD_ENTRY1("GEMCUT.EMC", "ef08c8c237ee1473fd52578303fc36df"), Common::IT_ITA, Common::kPlatformPC }, KYRA1_FLOPPY_FLAGS }, // from gourry
{ { "kyra1", 0, AD_ENTRY1("TWMUSIC.PAK", "e53bca3a3e3fb49107d59463ec387a59"), EN_ANY, kPlatformFMTowns }, KYRA1_TOWNS_FLAGS }, { { "kyra1", 0, AD_ENTRY1("TWMUSIC.PAK", "e53bca3a3e3fb49107d59463ec387a59"), Common::EN_ANY, Common::kPlatformFMTowns }, KYRA1_TOWNS_FLAGS },
{ { "kyra1", "CD", AD_ENTRY1("GEMCUT.PAK", "fac399fe62f98671e56a005c5e94e39f"), EN_ANY, kPlatformPC }, KYRA1_CD_FLAGS }, { { "kyra1", "CD", AD_ENTRY1("GEMCUT.PAK", "fac399fe62f98671e56a005c5e94e39f"), Common::EN_ANY, Common::kPlatformPC }, KYRA1_CD_FLAGS },
{ { "kyra1", "CD", AD_ENTRY1("GEMCUT.PAK", "230f54e6afc007ab4117159181a1c722"), DE_DEU, kPlatformPC }, KYRA1_CD_FLAGS }, { { "kyra1", "CD", AD_ENTRY1("GEMCUT.PAK", "230f54e6afc007ab4117159181a1c722"), Common::DE_DEU, Common::kPlatformPC }, KYRA1_CD_FLAGS },
{ { "kyra1", "CD", AD_ENTRY1("GEMCUT.PAK", "b037c41768b652a040360ffa3556fd2a"), FR_FRA, kPlatformPC }, KYRA1_CD_FLAGS }, { { "kyra1", "CD", AD_ENTRY1("GEMCUT.PAK", "b037c41768b652a040360ffa3556fd2a"), Common::FR_FRA, Common::kPlatformPC }, KYRA1_CD_FLAGS },
{ { "kyra1", "Demo", AD_ENTRY1("DEMO1.WSA", "fb722947d94897512b13b50cc84fd648"), EN_ANY, kPlatformPC }, KYRA1_DEMO_FLAGS }, { { "kyra1", "Demo", AD_ENTRY1("DEMO1.WSA", "fb722947d94897512b13b50cc84fd648"), Common::EN_ANY, Common::kPlatformPC }, KYRA1_DEMO_FLAGS },
{ { "kyra2", 0, AD_ENTRY1("FATE.PAK", "28cbad1c5bf06b2d3825ae57d760d032"), UNK_LANG, kPlatformPC }, KYRA2_UNK_FLAGS }, // check this! (cd version?) { { "kyra2", 0, AD_ENTRY1("FATE.PAK", "28cbad1c5bf06b2d3825ae57d760d032"), Common::UNK_LANG, Common::kPlatformPC }, KYRA2_UNK_FLAGS }, // check this! (cd version?)
{ { "kyra3", 0, AD_ENTRY1("ONETIME.PAK", "3833ff312757b8e6147f464cca0a6587"), UNK_LANG, kPlatformPC }, KYRA3_CD_FLAGS }, { { "kyra3", 0, AD_ENTRY1("ONETIME.PAK", "3833ff312757b8e6147f464cca0a6587"), Common::UNK_LANG, Common::kPlatformPC }, KYRA3_CD_FLAGS },
{ { NULL, NULL, {NULL, 0, NULL, 0}, UNK_LANG, kPlatformUnknown }, FLAGS(0, 0, 0, 0, 0) } { { NULL, NULL, {NULL, 0, NULL, 0}, Common::UNK_LANG, Common::kPlatformUnknown }, FLAGS(0, 0, 0, 0, 0) }
}; };
const PlainGameDescriptor gameList[] = { const PlainGameDescriptor gameList[] = {
@ -101,48 +98,48 @@ GameList Engine_KYRA_gameIDList() {
} }
GameDescriptor Engine_KYRA_findGameID(const char *gameid) { GameDescriptor Engine_KYRA_findGameID(const char *gameid) {
return ADVANCED_DETECTOR_FIND_GAMEID(gameid, detectionParams); return Common::AdvancedDetector::findGameID(gameid, detectionParams);
} }
GameList Engine_KYRA_detectGames(const FSList &fslist) { GameList Engine_KYRA_detectGames(const FSList &fslist) {
return ADVANCED_DETECTOR_DETECT_GAMES_FUNCTION(fslist, detectionParams); return Common::AdvancedDetector::detectAllGames(fslist, detectionParams);
} }
PluginError Engine_KYRA_create(OSystem *syst, Engine **engine) { PluginError Engine_KYRA_create(OSystem *syst, Engine **engine) {
assert(engine); assert(engine);
const char *gameid = ConfMan.get("gameid").c_str(); const char *gameid = ConfMan.get("gameid").c_str();
int id = ADVANCED_DETECTOR_DETECT_INIT_GAME(detectionParams); int id = Common::AdvancedDetector::detectBestMatchingGame(detectionParams);
if (id == -1) { if (id == -1) {
// FIXME: This case currently can never happen, as we simply error out // FIXME: This case currently can never happen, as we simply error out
// inside ADVANCED_DETECTOR_DETECT_INIT_GAME. // inside AdvancedDetector::detectBestMatchingGame.
// maybe add non md5 based detection again? // maybe add non md5 based detection again?
return kNoGameDataFoundError; return kNoGameDataFoundError;
} }
GameFlags flags = adGameDescs[id].flags; Kyra::GameFlags flags = adGameDescs[id].flags;
Platform platform = parsePlatform(ConfMan.get("platform")); Common::Platform platform = Common::parsePlatform(ConfMan.get("platform"));
if (platform != kPlatformUnknown) { if (platform != Common::kPlatformUnknown) {
flags.platform = platform; flags.platform = platform;
} }
if (flags.lang == UNK_LANG) { if (flags.lang == Common::UNK_LANG) {
Language lang = parseLanguage(ConfMan.get("language")); Common::Language lang = Common::parseLanguage(ConfMan.get("language"));
if (lang != UNK_LANG) { if (lang != Common::UNK_LANG) {
flags.lang = lang; flags.lang = lang;
} else { } else {
flags.lang = EN_ANY; flags.lang = Common::EN_ANY;
} }
} }
if (!scumm_stricmp("kyra1", gameid)) { if (!scumm_stricmp("kyra1", gameid)) {
*engine = new KyraEngine_v1(syst, flags); *engine = new Kyra::KyraEngine_v1(syst, flags);
} else if (!scumm_stricmp("kyra2", gameid)) { } else if (!scumm_stricmp("kyra2", gameid)) {
*engine = new KyraEngine_v2(syst, flags); *engine = new Kyra::KyraEngine_v2(syst, flags);
} else if (!scumm_stricmp("kyra3", gameid)) { } else if (!scumm_stricmp("kyra3", gameid)) {
*engine = new KyraEngine_v3(syst, flags); *engine = new Kyra::KyraEngine_v3(syst, flags);
} else } else
error("Kyra engine created with invalid gameid"); error("Kyra engine created with invalid gameid");

View file

@ -100,14 +100,14 @@ REGISTER_PLUGIN(PARALLACTION, "Parallaction engine", "Nippon Safes Inc. (C) Dyna
namespace Parallaction { namespace Parallaction {
bool Parallaction::detectGame() { bool Parallaction::detectGame() {
int i = Common::ADVANCED_DETECTOR_DETECT_INIT_GAME(detectionParams); int i = Common::AdvancedDetector::detectBestMatchingGame(detectionParams);
_gameDescription = &gameDescriptions[i]; _gameDescription = &gameDescriptions[i];
return true; return true;
} }
GameList GAME_detectGames(const FSList &fslist) { GameList GAME_detectGames(const FSList &fslist) {
return Common::ADVANCED_DETECTOR_DETECT_GAMES_FUNCTION(fslist, detectionParams); return Common::AdvancedDetector::detectAllGames(fslist, detectionParams);
} }
} // End of namespace Parallaction } // End of namespace Parallaction

View file

@ -114,7 +114,9 @@ REGISTER_PLUGIN(SAGA, "SAGA Engine", "Inherit the Earth (C) Wyrmkeep Entertainme
namespace Saga { namespace Saga {
bool SagaEngine::initGame() { bool SagaEngine::initGame() {
int i = Common::ADVANCED_DETECTOR_DETECT_INIT_GAME(detectionParams); int i = Common::AdvancedDetector::detectBestMatchingGame(detectionParams);
if (i < 0)
return false;
_gameDescription = &gameDescriptions[i]; _gameDescription = &gameDescriptions[i];
@ -126,7 +128,7 @@ bool SagaEngine::initGame() {
} }
GameList GAME_detectGames(const FSList &fslist) { GameList GAME_detectGames(const FSList &fslist) {
return Common::ADVANCED_DETECTOR_DETECT_GAMES_FUNCTION(fslist, detectionParams); return Common::AdvancedDetector::detectAllGames(fslist, detectionParams);
} }
} // End of namespace Saga } // End of namespace Saga