OPENGL: Support RGBA8888 swapped textures when using OpenGL ES

This commit is contained in:
Cameron Cawley 2019-07-23 16:37:11 +01:00 committed by Thierry Crozat
parent b242abd029
commit d765440c1a
3 changed files with 106 additions and 38 deletions

View file

@ -208,25 +208,16 @@ Common::List<Graphics::PixelFormat> OpenGLGraphicsManager::getSupportedFormats()
// RGBA4444 // RGBA4444
formats.push_back(Graphics::PixelFormat(2, 4, 4, 4, 4, 12, 8, 4, 0)); formats.push_back(Graphics::PixelFormat(2, 4, 4, 4, 4, 12, 8, 4, 0));
#if !USE_FORCED_GLES && !USE_FORCED_GLES2 // These formats are not natively supported by OpenGL ES implementations,
#if !USE_FORCED_GL // we convert the pixel format internally.
if (!isGLESContext()) {
#endif
#ifdef SCUMM_LITTLE_ENDIAN #ifdef SCUMM_LITTLE_ENDIAN
// RGBA8888 // RGBA8888
formats.push_back(Graphics::PixelFormat(4, 8, 8, 8, 8, 24, 16, 8, 0)); formats.push_back(Graphics::PixelFormat(4, 8, 8, 8, 8, 24, 16, 8, 0));
#else #else
// ABGR8888 // ABGR8888
formats.push_back(Graphics::PixelFormat(4, 8, 8, 8, 8, 0, 8, 16, 24)); formats.push_back(Graphics::PixelFormat(4, 8, 8, 8, 8, 0, 8, 16, 24));
#endif #endif
#if !USE_FORCED_GL
}
#endif
#endif
// RGB555, this is used by SCUMM HE 16 bit games. // RGB555, this is used by SCUMM HE 16 bit games.
// This is not natively supported by OpenGL ES implementations, we convert
// the pixel format internally.
formats.push_back(Graphics::PixelFormat(2, 5, 5, 5, 0, 10, 5, 0, 0)); formats.push_back(Graphics::PixelFormat(2, 5, 5, 5, 0, 10, 5, 0, 0));
formats.push_back(Graphics::PixelFormat::createFormatCLUT8()); formats.push_back(Graphics::PixelFormat::createFormatCLUT8());
@ -1109,9 +1100,14 @@ Surface *OpenGLGraphicsManager::createSurface(const Graphics::PixelFormat &forma
// OpenGL ES does not support a texture format usable for RGB555. // OpenGL ES does not support a texture format usable for RGB555.
// Since SCUMM uses this pixel format for some games (and there is no // Since SCUMM uses this pixel format for some games (and there is no
// hope for this to change anytime soon) we use pixel format // hope for this to change anytime soon) we use pixel format
// conversion to a supported texture format. However, this is a one // conversion to a supported texture format.
// time exception.
return new TextureRGB555(); return new TextureRGB555();
#ifdef SCUMM_LITTLE_ENDIAN
} else if (isGLESContext() && format == Graphics::PixelFormat(4, 8, 8, 8, 8, 24, 16, 8, 0)) { // RGBA8888
#else
} else if (isGLESContext() && format == Graphics::PixelFormat(4, 8, 8, 8, 8, 0, 8, 16, 24)) { // ABGR8888
#endif
return new TextureRGBA8888Swap();
#endif // !USE_FORCED_GL #endif // !USE_FORCED_GL
} else { } else {
const bool supported = getGLPixelFormat(format, glIntFormat, glFormat, glType); const bool supported = getGLPixelFormat(format, glIntFormat, glFormat, glType);

View file

@ -26,6 +26,7 @@
#include "backends/graphics/opengl/pipelines/clut8.h" #include "backends/graphics/opengl/pipelines/clut8.h"
#include "backends/graphics/opengl/framebuffer.h" #include "backends/graphics/opengl/framebuffer.h"
#include "common/endian.h"
#include "common/rect.h" #include "common/rect.h"
#include "common/textconsole.h" #include "common/textconsole.h"
@ -423,7 +424,7 @@ void TextureCLUT8::updateGLTexture() {
dirtyArea.width(), dirtyArea.height(), dirtyArea.width(), dirtyArea.height(),
outSurf->pitch, _clut8Data.pitch, (const uint32 *)_palette); outSurf->pitch, _clut8Data.pitch, (const uint32 *)_palette);
} else { } else {
warning("TextureCLUT8::updateTexture: Unsupported pixel depth: %d", outSurf->format.bytesPerPixel); warning("TextureCLUT8::updateGLTexture: Unsupported pixel depth: %d", outSurf->format.bytesPerPixel);
} }
// Do generic handling of updating the texture. // Do generic handling of updating the texture.
@ -431,32 +432,37 @@ void TextureCLUT8::updateGLTexture() {
} }
#if !USE_FORCED_GL #if !USE_FORCED_GL
TextureRGB555::TextureRGB555() FakeTexture::FakeTexture(GLenum glIntFormat, GLenum glFormat, GLenum glType, const Graphics::PixelFormat &format)
: Texture(GL_RGB, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, Graphics::PixelFormat(2, 5, 6, 5, 0, 11, 5, 0, 0)), : Texture(glIntFormat, glFormat, glType, format),
_rgb555Data() { _rgbData() {
} }
TextureRGB555::~TextureRGB555() { FakeTexture::~FakeTexture() {
_rgb555Data.free(); _rgbData.free();
} }
void TextureRGB555::allocate(uint width, uint height) { void FakeTexture::allocate(uint width, uint height) {
Texture::allocate(width, height); Texture::allocate(width, height);
// We only need to reinitialize our RGB555 surface when the output size // We only need to reinitialize our surface when the output size
// changed. // changed.
if (width == _rgb555Data.w && height == _rgb555Data.h) { if (width == _rgbData.w && height == _rgbData.h) {
return; return;
} }
_rgb555Data.create(width, height, Graphics::PixelFormat(2, 5, 5, 5, 0, 10, 5, 0, 0)); warning("%s pixel format not supported by OpenGL ES, using %s instead", getFormat().toString().c_str(), _format.toString().c_str());
_rgbData.create(width, height, getFormat());
}
TextureRGB555::TextureRGB555()
: FakeTexture(GL_RGB, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, Graphics::PixelFormat(2, 5, 6, 5, 0, 11, 5, 0, 0)) {
} }
Graphics::PixelFormat TextureRGB555::getFormat() const { Graphics::PixelFormat TextureRGB555::getFormat() const {
return Graphics::PixelFormat(2, 5, 5, 5, 0, 10, 5, 0, 0); return Graphics::PixelFormat(2, 5, 5, 5, 0, 10, 5, 0, 0);
} }
void TextureRGB555::updateTexture() { void TextureRGB555::updateGLTexture() {
if (!isDirty()) { if (!isDirty()) {
return; return;
} }
@ -469,8 +475,8 @@ void TextureRGB555::updateTexture() {
uint16 *dst = (uint16 *)outSurf->getBasePtr(dirtyArea.left, dirtyArea.top); uint16 *dst = (uint16 *)outSurf->getBasePtr(dirtyArea.left, dirtyArea.top);
const uint dstAdd = outSurf->pitch - 2 * dirtyArea.width(); const uint dstAdd = outSurf->pitch - 2 * dirtyArea.width();
const uint16 *src = (const uint16 *)_rgb555Data.getBasePtr(dirtyArea.left, dirtyArea.top); const uint16 *src = (const uint16 *)_rgbData.getBasePtr(dirtyArea.left, dirtyArea.top);
const uint srcAdd = _rgb555Data.pitch - 2 * dirtyArea.width(); const uint srcAdd = _rgbData.pitch - 2 * dirtyArea.width();
for (int height = dirtyArea.height(); height > 0; --height) { for (int height = dirtyArea.height(); height > 0; --height) {
for (int width = dirtyArea.width(); width > 0; --width) { for (int width = dirtyArea.width(); width > 0; --width) {
@ -488,6 +494,54 @@ void TextureRGB555::updateTexture() {
// Do generic handling of updating the texture. // Do generic handling of updating the texture.
Texture::updateGLTexture(); Texture::updateGLTexture();
} }
TextureRGBA8888Swap::TextureRGBA8888Swap()
#ifdef SCUMM_LITTLE_ENDIAN
: FakeTexture(GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, Graphics::PixelFormat(4, 8, 8, 8, 8, 0, 8, 16, 24)) // ABGR8888
#else
: FakeTexture(GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, Graphics::PixelFormat(4, 8, 8, 8, 8, 24, 16, 8, 0)) // RGBA8888
#endif
{
}
Graphics::PixelFormat TextureRGBA8888Swap::getFormat() const {
#ifdef SCUMM_LITTLE_ENDIAN
return Graphics::PixelFormat(4, 8, 8, 8, 8, 24, 16, 8, 0); // RGBA8888
#else
return Graphics::PixelFormat(4, 8, 8, 8, 8, 0, 8, 16, 24); // ABGR8888
#endif
}
void TextureRGBA8888Swap::updateGLTexture() {
if (!isDirty()) {
return;
}
// Convert color space.
Graphics::Surface *outSurf = Texture::getSurface();
const Common::Rect dirtyArea = getDirtyArea();
uint32 *dst = (uint32 *)outSurf->getBasePtr(dirtyArea.left, dirtyArea.top);
const uint dstAdd = outSurf->pitch - 4 * dirtyArea.width();
const uint32 *src = (const uint32 *)_rgbData.getBasePtr(dirtyArea.left, dirtyArea.top);
const uint srcAdd = _rgbData.pitch - 4 * dirtyArea.width();
for (int height = dirtyArea.height(); height > 0; --height) {
for (int width = dirtyArea.width(); width > 0; --width) {
const uint32 color = *src++;
*dst++ = SWAP_BYTES_32(color);
}
src = (const uint32 *)((const byte *)src + srcAdd);
dst = (uint32 *)((byte *)dst + dstAdd);
}
// Do generic handling of updating the texture.
Texture::updateGLTexture();
}
#endif // !USE_FORCED_GL #endif // !USE_FORCED_GL
#if !USE_FORCED_GLES #if !USE_FORCED_GLES

View file

@ -319,21 +319,39 @@ private:
}; };
#if !USE_FORCED_GL #if !USE_FORCED_GL
class TextureRGB555 : public Texture { class FakeTexture : public Texture {
public: public:
TextureRGB555(); FakeTexture(GLenum glIntFormat, GLenum glFormat, GLenum glType, const Graphics::PixelFormat &format);
virtual ~TextureRGB555(); virtual ~FakeTexture();
virtual void allocate(uint width, uint height); virtual void allocate(uint width, uint height);
virtual Graphics::PixelFormat getFormat() const = 0;
virtual Graphics::Surface *getSurface() { return &_rgbData; }
virtual const Graphics::Surface *getSurface() const { return &_rgbData; }
protected:
Graphics::Surface _rgbData;
};
class TextureRGB555 : public FakeTexture {
public:
TextureRGB555();
virtual ~TextureRGB555() {};
virtual Graphics::PixelFormat getFormat() const; virtual Graphics::PixelFormat getFormat() const;
virtual Graphics::Surface *getSurface() { return &_rgb555Data; } virtual void updateGLTexture();
virtual const Graphics::Surface *getSurface() const { return &_rgb555Data; } };
virtual void updateTexture(); class TextureRGBA8888Swap : public FakeTexture {
private: public:
Graphics::Surface _rgb555Data; TextureRGBA8888Swap();
virtual ~TextureRGBA8888Swap() {};
virtual Graphics::PixelFormat getFormat() const;
virtual void updateGLTexture();
}; };
#endif // !USE_FORCED_GL #endif // !USE_FORCED_GL