MYST3: Clear the screen with solid black

Fixes unintentional transparency when loading games from the menu
This commit is contained in:
Bastien Bouclet 2017-10-01 15:19:08 +02:00
parent b12ea8b8c8
commit d7896defae
2 changed files with 2 additions and 0 deletions

View file

@ -83,6 +83,7 @@ void OpenGLRenderer::init() {
} }
void OpenGLRenderer::clear() { void OpenGLRenderer::clear() {
glClearColor(0.f, 0.f, 0.f, 1.f); // Solid black
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glColor3f(1.0f, 1.0f, 1.0f); glColor3f(1.0f, 1.0f, 1.0f);
} }

View file

@ -163,6 +163,7 @@ void ShaderRenderer::init() {
} }
void ShaderRenderer::clear() { void ShaderRenderer::clear() {
glClearColor(0.f, 0.f, 0.f, 1.f); // Solid black
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
} }